I had the pleasure of interviewing Uber Entertainment, the creators of Monday Night Combat, back in August before the game released. Now that some time has passed and the team has just released a major title update and some DLC, it seemed like the time was right to check back in and get the lowdown.
Whether you're a fan or not, the fact is that Deadly Premonition has made quite a splash, and eliciting such a response doesn't happen with just any title. Clearly, the director is onto something here, and the goal is to find out what. So, without further ado, here are twelve questions with SWERY 65.
I was one of those kids who, when all of the other kids were out playing tag and ring-around-the-rosie, I was on my IBM compatible Windows 3.1 machine programming QBasic games because I enjoyed it. I started learning programming when I was 6 and it didn't take long for 6-year-old me to stump my dad (the computer engineer) so I was self-taught from an early age. My first program was "Hello World" but everything I wrote since then has been a game. I've always been attracted to making video games for some reason. I spent a lot of time when I was younger making MUDs and building mods for Quake, Half-Life and Source. One of the bigger projects I worked on was "The Specialists", a Half-Life mod that was pretty popular back in its day.
While Section 8 didn't make a huge splash, those who actually give it a try found that it offered several interesting new twists, especially in regard to multiplayer. In fact, I think it's fair to say that Section 8 offered the best multiplayer experience I had that year. After having such a surprisingly great time with the original title, I was quite excited to hear that a sequel is on the way. Wanting to know more, I got the chance to ask TimeGate Studios' design director Brett Norton a few questions about the next entry in the Section 8 saga, subtitled Prejudice.
Microsoft's August 11th Summer of Arcade game is going to be Monday Night Combat from fledgling studio Uber Entertainment. A team-based shooter with some snazzy graphics and interesting ideas, I have a feeling it's going to do pretty well. While we're all still waiting to get our hands on full versions, the good people of Uber were gracious enough to invite me over to their studio for a sneak peek.
Recently I had the pleasure to review Incognito: Episode One, an intriguing title from developer Magrathean Technologies. The game, as the name so aptly implies, is the first in a series of Their CTO, Ron McDowell, was kind enough to answer a few questions for me.
For those of you who've (still) been paying attention, a great little game called Weapon of Choice hit the Xbox 360's Indie Games area a while ago, and quickly became one of my favorites on the system. It should be one of your favorites, too—it was great stuff, and well-done. Following such an energetic title can't have been easy, but developer Mommy's Best Games and its mastermind Nathan Fouts have come up with not one, but two projects.
We welcome back two of our favorite guests, Nathan Fouts of Mommy's Best Games, and Bryan Jury of Epicenter Studios. They bring us up to speed on what's been happening since their last appearances and talk about their new games, Shoot 1UP and Rock of the Dead. These guys are funny, candid, and filled with pie. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Bob Costas" Spaeth.
Games. Comics. Music. Every self-proclaimed geek worth his salt thrives on these things, so put them all together and the result has to be something fantastic, right? Kirby Krackle is a local Seattle-area band with one album under their belt, and another on the way. Absolute up-and-comers to watch, their tune-filled mash-ups of popular culture are smart, sassy, and absolutely on-point. They also prove my hypothesis to be true.
For those of you who've been paying attention to the puzzle genre lately, you may have been hearing the name "Capy" popping up lately, and for good reason. Nathan Vella, co-founder and president of Capybara Games and his team have crafted some strong titles worthy of attention, and they've got more in the pipe sure to make a splash.I recently had the opportunity to ask Nathan a few questions about their current smash Critter Crunch, the studio and more.
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