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Interviews

State of Play with Brandon Bales: David Jaffe, Part Two

In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.

State of Play with Brandon Bales: David Jaffe, Part Two

State of Play with Brandon Bales: David Jaffe, Part One

Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!

We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.

State of Play with Brandon Bales: David Jaffe, Part One

State of Play with Brandon Bales: Jonathan Blow, Part Five

Here's the wrap-up of our talk with Braid designer Jonathan Blow!

Inside, we discuss games publishing, the constant stream of "sword dude" games, and where gaming is going...

State of Play with Brandon Bales: Jonathan Blow, Part Five

Interview with Laughing Jackal's Ross Brierley

Fighting Fantasy: Talisman of Death Screenshot

As someone who grew up loving the Choose Your Own Adventure paperbacks, finding titles to play on my PSP that were essentially the same thing blew my mind—rather than turning the concepts into a clunky platformer or simplistic action game, the good people at Laughing Jackal translated the books themselves into text-based adventures with short minigames replacing the dice-rolling and combat that real-life readers would have performed.

State of Play with Brandon Bales: Jonathan Blow, Part Four

Welcome back again! Here's Part Four of our fantastic discussion with Jonathan Blow, creator of Braid.

In this piece, you'll hear more about Braid's shifting story, we discuss fulfilling our own artistic expectations, and we get into his new game, The Witness!

State of Play with Brandon Bales: Jonathan Blow, Part Four

State of Play with Brandon Bales: Jonathan Blow, Part Three

We are back, baby, with Part Three of our (now) five part interview with Jonathan Blow. In this episode, we get more into trickery in game design, what is "fun," and design by committee.

State of Play with Brandon Bales: Jonathan Blow, Part Three

State of Play with Brandon Bales: Jonathan Blow, Part Two

Welcome back to the second part of our interview with Jonathan Blow, creator of the indie smash Braid and the upcoming The Witness.

In this episode, we begin the discussion of what it means to spend our time playing games. Paramount to this: our discussion of "achievements" and how they feed into creating structures that presuppose challenging design.

State of Play with Brandon Bales: Jonathan Blow, Part One

Welcome back to State of Play with Brandon Bales!

Here's the first part of our interview with Jonathan Blow, creator of the amazing indie hit Braid and the upcoming The Witness!

In this episode, we dive into Mr. Blow's history in the industry and into the genesis of Braid, one of the breakout hits of the new Download Renaissance.

State of Play with Brandon Bales: Kellee Santiago, Part Three

Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!

In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.

Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!

State of Play with Brandon Bales: Kellee Santiago, Part Two

Here's our second episode of State of Play with Brandon Bales!

In this episode, we discuss with Kellee Santiago more about thatgamecompany's "Big Idea," as well as pretty much everything there is to say about their last hit game, Flower.

And next week: we discuss their delicious upcoming PSN-exclusive, Journey!

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