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Interviews

State of Play with Brandon Bales: Greg Rice of Double Fine

Here's the full interview with Greg Rice, producer at the great indie studio, Double Fine Productions! If you're not already aware, Double Fine is the home of gaming legends Tim Schafer and Ron Gilbert. Their past console successes include Psychonauts and Brutal Legend. Their more recent games include the downloadable wonders Costume Quest, Iron Brigade, Happy Action Theater, and Stacking!

....Oh yeah, and they raised millions on Kickstarter in mere days to fund their upcoming adventure game; and don't you know that Greg had a huge part in this!?

Thanks for watching, and enjoy!

Interview with Black Forest Games on Giana Sisters: Twisted World

Interview with Black Forest Games on Giana Sisters: Twisted World

The Great Giana Sisters is a game with an unusual history, but what started off a flagrant imitation of Super Mario Bros has evolved into a successful platform series. Designed by the now-deceased founder of Black Forest Games, the company has finished a Kickstarter project to release a brand-new game for the series that will serve to celebrate the original title's 25th anniversary. Freelancer Christopher Floyd spoke to the team to get the skinny on the benches that morph into coffins, "chiptune metal," and the full story on Giana Sisters: Twisted Dreams.

Interview with Demiurge Studios' Justin Lokey

Interview with Demiurge Studios' Justin Lokey

What do all of these big-name games have in common? They were all worked on by a studio you might not recognize—Demiurge. After helping the big boys with these heavy-hitting titles, they've stepped out of the shadows with Shoot Many Robots, their own original IP.

State of Play with Brandon Bales: Edmund McMillen (Full Interview)

Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.

In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.

Our thanks to him for sitting down with us. Enjoy!

State of Play with Brandon Bales: Derek Yu and Andy Hull (Full Interview)

Here's our interview with Derek Yu and Andy Hull of Mossmouth Games, creators of this Summer's fantastic adventure game, Spelunky!

In this interview we learn all about Spelunky's march from freeware lark to Xbox Live Arcade (XBLA) powerhouse. We also hear all about Derek and Andy's history in the indie scene, as well as Derek's award-winning Aquaria!

Interview with Mark of the Ninja's Nels Anderson

Mark of the Ninja Screenshot

Looking back at the various ninjas that have populated the gamescape over the years, the vast majority of them have focused on combos and combat, rather than truly employing stealth to its greatest degree. Klei Entertainment wants to change all that. With its upcoming XBLA release, Mark of the Ninja, they aim to bring sneaky back, and they're doing it in a big way—2D.

Interview with Shellrazer's Jesse Turner and Nick Waanders

Interview with Shellrazer's Jesse Turner and Nick Waanders

While at the most recent Seattle Indie Expo (SIX), I had the chance to meet Jesse Turner, artist for the recent iOS release, Shellrazer. I was blown away by his energy and enthusiasm, and there's no question he's a very talented artist. Dude can draw the hell out of turtles, yo. Although I didn't have a ton of time at the show, Jesse was quite gracious and willing to follow up with me afterwards, and here's what he (and his teammate Nick Waanders) had to say.

Interview with Ouya CEO Julie Uhrman

Interview with Ouya CEO Julie Uhrman

As soon as I saw the Ouya, I knew that for better or worse, I needed to know more. In the media whirlwind that followed over the next few days, I managed to pitch a few questions to Ouya CEO Julie Uhrman. Here's what Julie had to say.

Darksiders II Hands-On Preview

Darksiders II Screenshot

I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.

State of Play with Brandon Bales: David Jaffe, Part Three

Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.

Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style.  If you're a fan of David's, you don't want to miss this one!

State of Play with Brandon Bales: David Jaffe, Part Three

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