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Interviews

Interview with Mommy's Best Games' Nathan Fouts

Serious Sam: Double D—XXL Screenshot

Indie developer and fighter of good fights Mommy's Best Games recently released Serious Sam: Double D—XXL on Xbox Live Arcade (XBLA). The big cheese of Mommy's Best Games, Nathan Fouts, explains everything anyone needs to know about XXL, and a few other topics came up, to boot. Apart from the noogie he gave me (it still smarts!) the interview went rather well.

State of Play with Brandon Bales: Tommy Refenes of Team Meat

Here's our interview with Tommy Refenes of Team Meat!

In this interview, we discuss everything Super Meat Boy, Tommy's appearance in (the excellent) Indie Game: The Movie, his new game, Mew-Genics, and the act of tessellating someone's face.

Please enjoy this honest, insightful chat with a great developer.

Deadly Premonition: The Director's Cut Preview / Interview with Hidetaka "Swery" Suehiro

Deadly Premonition's Hidetaka "Swery" Suehiro

Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.

Interview with Might and Delight Art Director, Jakob Tuchten

Pid Screenshot

Before reviewing the new puzzle-platformer Pid, I had an opportunity to talk with Jakob Tuchten, Might and Delight's art director. If you're curious about hearing more on the next game from the studio that released the excellent Bionic Commando: Rearmed, this is the place to be.

State of Play with Brandon Bales: Greg Rice of Double Fine

Here's the full interview with Greg Rice, producer at the great indie studio, Double Fine Productions! If you're not already aware, Double Fine is the home of gaming legends Tim Schafer and Ron Gilbert. Their past console successes include Psychonauts and Brutal Legend. Their more recent games include the downloadable wonders Costume Quest, Iron Brigade, Happy Action Theater, and Stacking!

....Oh yeah, and they raised millions on Kickstarter in mere days to fund their upcoming adventure game; and don't you know that Greg had a huge part in this!?

Thanks for watching, and enjoy!

Interview with Black Forest Games on Giana Sisters: Twisted World

Interview with Black Forest Games on Giana Sisters: Twisted World

The Great Giana Sisters is a game with an unusual history, but what started off a flagrant imitation of Super Mario Bros has evolved into a successful platform series. Designed by the now-deceased founder of Black Forest Games, the company has finished a Kickstarter project to release a brand-new game for the series that will serve to celebrate the original title's 25th anniversary. Freelancer Christopher Floyd spoke to the team to get the skinny on the benches that morph into coffins, "chiptune metal," and the full story on Giana Sisters: Twisted Dreams.

Interview with Demiurge Studios' Justin Lokey

Interview with Demiurge Studios' Justin Lokey

What do all of these big-name games have in common? They were all worked on by a studio you might not recognize—Demiurge. After helping the big boys with these heavy-hitting titles, they've stepped out of the shadows with Shoot Many Robots, their own original IP.

State of Play with Brandon Bales: Edmund McMillen (Full Interview)

Get ready for an awesome two hours with Edmund McMillen, creator (and co-creator) of some amazing titles over the years, including the recent hits Super Meat Boy and The Binding of Isaac.

In this open, honest interview, McMillen dishes about his role in Indie Game: The Movie, his influences, his thoughts on business, the origins of his games, and much, much more.

Our thanks to him for sitting down with us. Enjoy!

State of Play with Brandon Bales: Derek Yu and Andy Hull (Full Interview)

Here's our interview with Derek Yu and Andy Hull of Mossmouth Games, creators of this Summer's fantastic adventure game, Spelunky!

In this interview we learn all about Spelunky's march from freeware lark to Xbox Live Arcade (XBLA) powerhouse. We also hear all about Derek and Andy's history in the indie scene, as well as Derek's award-winning Aquaria!

Interview with Mark of the Ninja's Nels Anderson

Mark of the Ninja Screenshot

Looking back at the various ninjas that have populated the gamescape over the years, the vast majority of them have focused on combos and combat, rather than truly employing stealth to its greatest degree. Klei Entertainment wants to change all that. With its upcoming XBLA release, Mark of the Ninja, they aim to bring sneaky back, and they're doing it in a big way—2D.

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