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Interview with Danganronpa Producer Yoshinori Terasawa

Ten Minutes With Danganronpa Producer Yoshinori Terasawa

Danganronpa Interview

By Steven Brown

GameCritics was recently invited to sit down for a quick interview with the producer of Danganronpa: Trigger Happy Havoc. The recent Vita release has received several positive reviews including ours since its North American launch. Mr. Terasawa's schedule was crowded so we dove right into the questions to make the most of the ten minutes that we were given. Working with a translator, Mr. Terasawa kept his answers brief, but to the point.

Postmortem: State of Decay

State of Decay Screenshot

It's no secret that State of Decay from Undead Labs has been one of my favorite games this year. Despite a lot of lackluster zombie-themed stuff overcrowding the market, these folks managed to bring an original vision and a brand-new twist to material that most people had already written off. Now that the dust has settled and the game has been out for a while, I figured it was the perfect time to check back in and do a little (har har) post-mortem Q&A on this groundbreaking survival title.

Interview with Pagoda West's Jared Kasl and Tom Fry

Major Magnet Screenshot

Pagoda West are a small independent studio who rose from the ashes of now defunct fan-game Sonic 2 HD. If that wasn't strange enough, they've just released their first game—poles of attraction platformer Major Magnet. I spent some time talking to two thirds of the team, Jared Kasl and Tom Fry, to hear about the process of making a first game, how magnets work, and why The Ren & Stimpy Show is such an influence.

Interview with Remember Me's Jean-Maxime Moris

Remember Me Screenshot

Completely new intellectual properties are a rarity these days. New ones starring female lead characters are even rarer. Thanks to Capcom picking up publishing duties, Remember Me from French developer DONTNOD Entertainment will be making its way to the United States on June 4. In addition to satisfying both of those criteria, It also looks like a great action title with some interesting ideas, so Jean-Maxime Moris, co-founder and creative director of DONTNOD Entertainment was gracious enough to answer the questions we had about the dynamics of crafting a female-led title and how the game's "memory" theme applies to gameplay.

Interview with Insomniac's Ted Price on Fuse

Fuse Screenshot

At E3 2011, as part of the Electronic Arts press conference, Insomniac Games announced Overstrike—a campy, over-the-top cooperative shooter. Around a year later, the game had received a facelift and a new name: Fuse. I spoke to Insomniac Games' CEO Ted Price about rebranding, multi-platform development, and what it is like to launch a brand-new franchise at the end of a console cycle.

Interview with Modern Dream's Ollie Clarke

Interview with Modern Dream's Ollie Clarke, The Button Affair

You might not have heard of a new game outfit called Modern Dream yet, but you will. They've recently released a slick 2D runner called The Button Affair, and are already starting a new project inspired by the works of acclaimed abstract painter, Wassily Kandinsky. I spent a short while chatting with Oliver Clarke, one of the members of Modern Dream, and this is what he had to say about buttons, affairs, and what it's like to start making your own games.

Interview with Craig Kaufman, of AbleGamers

Interview with Craig Kaufman, of AbleGamers

Above the spectacle of PAX East's show floor, in the lobby of the convention center, gaming charity AbleGamers set up their own mini pachinko parlor. With its vertically-mounted machines, loud noises and flashing lights, the Japanese devices were quite a spectacle. Curious to learn more about the sort of group that would bring them to PAX, I managed to grab Craig Kaufman, a member of the AbleGamers team, to learn more about what the charity does and how he got involved.

State of Decay Hands-on Preview

State of Decay Screenshot

Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.

Interview with Chris McQuinn, of DrinkBox Studios

Interview with Chris McQuinn, of DrinkBox Studios

Chris McQuinn talks of his studio's latest game in simple terms. "At a high level, Guacamelee is a platform brawler that's in a Metroidvania world. Oh, and also, it's Mexican themed. It's based in an imaginary land within Mexico. We borrow a lot of style, culture, and folklore references that we've put into the game. Have you played before? There's co-op…"

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