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Extra Credits: Energy Systems

This is another interesting episode from the guys and gals at Extra Credits. This time they cover "limitation systems" or "energy systems," systems used to actually extend playtime or the life of a game. Things like this sadden me only because it makes me more aware of how games (and their creator's) these days are trying to manipulate you into spending more money without realizing it.

Holiday Leftovers: The listener comments

The Walking Dead: Episode One—A New Day Screenshot

This year we asked our readers and listeners for their top three favorite games of 2012. We also asked them for the single worst. Our intention was to tally the results and have a "popular vote" alongside that of our staff critics, but we got so many well-written rationales that it seemed like a shame to let them go to waste. As such, we've assembled these write-ups as a companion piece to our year-end podcast.

However, since we did not originally plan to publish these, we've removed the names from each piece to protect the privacy of the authors. We've also rearranged the order of the comments to make them a little more readable. (We may have done a little spell-checking as well, but we won't talk about that right now.)

In any event, we here at Gamecritics think that there's always value in hearing someone else's opinion. To that end, here are some of the reader and listener testimonials for The Best of 2012.

Extra Credits: On Game Schools

One thing that the video game industry needs to be more proactive in is the education of the general public with regards to video game schools or game design programs. When people think of gaming schools, they might think of the ones that get the most coverage like a DigiPen Institute of Technology or Art Institute of Vancouver. However, not everyone gets to attend these shining examples. Some aspiring Shigeru Miyamoto's and Ken Levine's might wind up wasting four years and tens of thousands of dollars at a less than reputable institution. That's where Extra Credits comes in to give some advice for anyone thinking about attending a school to actually become a game creator.

Gamecritics After Dark Episode 4: The Borderlands Show

At long last, the in-depth Borderlands/Borderlands 2 discussion that has for too long been stricken from our main show. For a grueling six hours we tear into every possible facet of the Borderlands franchise, from secret relationships of the NPCs to Randy Pitchford's favorite breakfast cereal. Featuring Richard "Sniper" Naik and Tim "Going in Guns Blazing is Always an Appropriate Course of Action" Spaeth.

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Extra Credits: Spec Ops: The Line, Parts 1 & 2

We're still playing catch-up on the latest videos from our friends at Extra Credits, but thanks to their fondness for two-parters we'll be caught up in no time. This two-part presentation is about the often maligned and often underappreciated Spec Ops: The Line. It's an interesting listen given how much the Extra Credits crew seems to have really bought in to what Yager was selling.

[Contains spoilers for the game]

Source: Extra Credits on Blip

Extra Credits: Mechanics as Metaphor, Parts 1 & 2

The guys at Extra Credits discuss mechanics as a metaphor or "mechanics with meaning" and for a visual aid, they use an interesting game or non-game called Loneliness. A description wouldn't really do the game justice, but it is well worth your time to try it for yourself considering the game is free.

One of the more interesting things brought up in this two-part series though is the lack of trust game creators show the player. Modern game creators simply do not trust the player to fail, experiment or uncover any meaning (assuming the creators intend for there to be any) while playing. After playing Loneliness you might understand why. It is a pretty gutsy thing to attempt in a free game, imagine how it would be received should you require payment for a similar experience.

Extra Credits: Games You Might Not Have Tried—16-bit

The guys at Extra Credits run down some underappreciated 16-Bit games on the Super Nintendo Entertainment System and Sega Genesis video game consoles. Those games include Starflight, E.V.O.: Search for Eden, Warsong, Shadowrun, Terranigma, Uncharted Waters: New Horizons, Inindo and U.N. Squadron. Feel free to leave a comment if you agree or disagree with this list or maybe add a list of your own.

Video: Ninten-blow (Possibly NSFW)

Adult Swim takes the innocent act of a child trying to make his NES cart work and makes it dirty... and funny.

Caution: Crude content

Extra Credits: Digital Resale

Recently, European courts ruled that digital property is the same as physical property. Extra Credits does a brief breakdown of what that could mean for games should such a ruling be held up on appeal and duplicated here in the United States.

Extra Credits: Perfect Imbalance

The guys at Extra Credits look into incorporating imbalance in a game. Ironically, imbalance is just the thing that when worked into character classes, weapons, tools and gameplay rules can wind up giving both the wet-behind-the-ears newbie and grizzled veteran new strategies as each plays and progresses through a game.

Extra Credits: Perfect Imbalance

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