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Video: If games had super-easy mode

In honor of Brad's gaming brick wall blog post and the comments that followed, here is College Humor parody video. Would some of those classic games have been as revered without the legendarily tough stages? You be the judge.

Video: The problem with warp whistles

In honor of the upcoming release of Super Mario All-Stars: Limited Edition, here is another Super Mario send up from the guys at College Humor. It makes you feel bad for skipping to the end of Super Mario Bros. 3—not that any of us did that of course.

How many units will Activision's "new" James Bond: GoldenEye 007 (Wii) ultimately sell?

Over 1 million.
41% (197 votes)
Over 500,000.
21% (98 votes)
Over 100,000.
22% (105 votes)
Over 10,000.
16% (75 votes)
Total votes: 475

Video: Ever wondered why Duck Hunt felt so unfair?

We all knew this to be true. Duck Hunt was one of those early NES games that were designed to screw the player. RD601! I knew it!

The Manner in which Unforgivable Design Mistakes can be Overlooked (Deadly Premonition is the Game of the Year, Part 7)

Deadly Premonition Screenshot

I'm going to go out on a limb here and assume you're familiar with the game Bionic Commando for the Nintendo Entertainment System. Not the excellent remake for modern systems, or the 3D sequel, both developed by GRIN. No, I'm talking about the original version, because it's extremely similar to Deadly Premonition in one key way. Both feature crippling design flaws that result from poor documentation.

Video: CollegeHumor presents The Jersey Shore RPG

There is a Jersey Shore television show so why can't there be a Jersey Shore role-playing game? CollegeHumor asks this very question with hilarious results.

The Review Revue

I've been asked on more than one occasion about how I approach the review writing process and what I like to see in reviews. I never have a firm answer, which is kind of unsettling to me since I frequently engage in discussions on the Twitter and such about what reviews should and should not be. There is no one answer to that question, but it does get me thinking about about the half-cocked ramblings I regularly try to pass off as game journalism.

The Greenvale Tourism Board (Deadly Premonition is the Game of the Year, Part 6)

It's time to take a look at Deadly Premonition's claim of being the first true "open world" horror videogame. A claim that, while technically true, may mislead people about what kind of game they're going to be playing.

Riding in Cars with York (Deadly Premonition is the Game of the Year, Part 5)

Deadly Premonition Screenshot

The amazing thing—and I'm almost sad that I'm trying to keep this spoiler-light for the time being, because I'd love to expound on the psychological element right now—is that there are clear reasons offered by the game's story for both York's psychoses and the clear delineation of roles between the two personalities.

The Daily Grind (Deadly Premonition is the Game of the Year, Part 4)

Deadly Premonition Screenshot

With the first interminable combat sequence left in the dust, it's time to a actually start meeting other characters in Deadly Premontion. But before that, let's take a look at a detail that captivated me the first time I played the game, and interests me still—a sequence of no seeming value or consequence.

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