Game Description: You’re the new guy on the construction site, and as luck would have it the foreman put you in charge of the power shovel. If you do well, he’ll give you a bunch of money. However, if you make mistakes, it’ll mean the end of a good job. In order to succeed, you’ll need to tear down buildings, win a speed-loading contest, and destroy a limousine in record time. With dozens of levels and cutscenes, Power Shovel is an entertaining original. Play alone or challenge a friend!
Game Description: Typing of the Dead blends horror with a typing tutorial for an original gaming experience. There are several game modes to help you become a terrific typist. Drill mode focuses on different skills, such as typing speed, accuracy, reflex, and special keystrokes. In the boss mode, your battle against each boss emphasizes a different skill, from quick reading and answering to story reading and typing. Two-player modes include cooperative and competitive.
By Brad Gallaway on February 9, 2001 - 12:00am.
According to the ESRB
, this game contains: Animated Blood & Gore, Animated Violence
By Brad Gallaway on February 9, 2001 - 12:00am.
If there was ever any doubt that Sega was the leader in video-game innovation, the string of games bursting with fresh ideas released during the current Dreamcast generation will surely lay any such fears to rest. Has there ever been such a wide variety of techniques, approaches or just plain whacked-out, kooky ideas from one publisher? I really don't think so.
By Chi Kong Lui on February 9, 2001 - 12:00am.
I'm all for quirky games with unique ideas, but one thing that Brad and other game reviews for Typing Of The Dead don't emphasize enough is that aside from the typing action, Typing Of The Dead is virtually identical to House Of The Dead 2! I went into this game expecting an entirely new game based on the House Of The Dead universe.
By Chi Kong Lui on September 26, 2000 - 11:00pm.
Seaman isn't a game in the traditional "command and conquer" sense. Seaman is a somewhat passive experience best described as part digital pet and part conversational simulator, but 100 percent strangeness.
By Brad Gallaway on September 26, 2000 - 11:00pm.
Seaman is a tough game to review. Since the overwhelming majority of titles released these days are rehashes of games that have been done time and time again, a rare gem brimming with originality is something to be cherished. Overall I found it to be a very worthwhile and interesting experience that has never really been done before. On the other hand, Seaman isn't really a "game," so I'm sure that a title like this isn't going to be to everyone's liking.
Game Description: The latest—and undoubtedly strangest—in a line of virtual-pet games, Seaman will have you mothering (or fathering) the most surreal creature yet to grace the Dreamcast: a fish, known as Seaman, with a human face. Drop some Seaman eggs into your virtual aquarium and watch them hatch into larvae, then baby Seamen (no giggling please), and eventually into adults. In order to raise happy, fulfilled Seamen, you'll need to do more than just feed them and regulate their water temperature and oxygen levels—like most pets, they need your regular attention. You interact with the little guys as a disembodied hand that can tap on the glass of their aquarium, tickle them (they love that), and drop things into their tank. Seaman also comes with a microphone; you can talk to your critters. Voice-recognition software built into the game will enable your tiny mermen to learn your voice and, in time, hold conversations with you. In fact, these Seamen are notoriously moody and may even make fun of you at times. If you neglect them, they will definitely let you know!
Game Description: Meet Ulala (pronounced ooh-la-la), a rookie reporter assigned to cover a breaking dance news story. Pudgy dancing aliens (resembling futuristic gummy bears) have beamed down and are zapping human inhabitants into an offbeat dance step. More than just watch from the sidelines, Ulala must free fellow earthlings from the spell by matching the aliens' dance moves step for step. Unlike when playing previous move-memorization games such as Simon and Concentration, players of Space Channel 5 will need to feel the rhythm—the tempo, pauses, and idiosyncrasies of the beat—as well as the sequence of steps to get it right.
By Dale Weir on June 26, 2000 - 11:00pm.
I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train -- or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.
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