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Weird

We Love Katamari – Review

It's no surprise, then, that the strangest game in years is now a franchise. The Katamari craze now cuts across multiple platforms, and its PlayStation 2 sequel has a heftier price tag than the first one did. Does We Love Katamari recreate everything we loved about the original? Yes—and no.

We Love Katamari – Consumer Guide

According to the ESRB, this game contains: Fantasy Violence

The Rub Rabbits! – Review

The Rub Rabbits! from Sega is the sequel to 2004's Feel the Magic: XY/XX. At the time, Magic was the most creative example of integrating the variety of ways the Nintendo DS's hardware could function. Although it was short and a little unbalanced, Magic had striking visuals and a truly bizarre sensibility. The Rub Rabbits! carries on the traditions faithfully and provides more of the same.

The Rub Rabbits! – Consumer Guide

According to the ESRB, this game contains: Mild Violence, Suggestive Themes

Electroplankton

Game Description: In this sea, you'll encounter ten unique species of tiny Electroplankton that respond to your touch and voice to create unforgettable sounds and melodies. Interacting with this wide and wild variety of Electroplankton is as simple as sliding your stylus across the Touch Screen. Toy with Tracy plankton and listen to their music as they swim along the lines you draw. Clap your hands or use your voice to lead a microscopic synchronized swimming team of Nanocarp. There are ten fascinating plankton to play with in all! The latest work by world-renowned Japanese media artist Toshio Iwai, Electroplankton bursts to life exclusively on the Nintendo DS.

Nintendogs – Consumer Guide

Nintendogs – Review

During recent debates on the matter of the emotional impact in gaming, people tend to forget one very important reaction to virtual worlds, a reaction both profound and necessary for a satisfying gaming experience: empathy.

Electroplankton – Review

Described by artist-creator Tosho Iwai as a mixture of a microscope, a tape recorder, a synthesizer and a Nintendo Entertainment System, the program (which is the safest thing I can call it) makes as much sense as that mission statement seems to. The best way to approach it is to think that it's an experience to be felt with the senses the DS is able to cater to, by its use of touchscreen and button interaction with graphical elements to create sound.

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