Kotaku is reporting that Electronic Arts' anticipated horror-themed God of War-clone Dante's Inferno is now headed to the PlayStation Portable as well as the PlayStation 3, Xbox 360, and PC.
The title, which finds players guiding their character through a videogame version of the nine circles of Hell, sparked an intense Hollywood bidding war for the film rights before it was even officially announced. Early buzz for the actual game has been largely positive and it's one of numerous titles I'm actually looking forward to trying out in 2010.
So far, there are no details about how the portable version might differ from its bigger brothers, but EA is saying that it will release on the same day as the console titles. Cool news for those who don't have a PS3/Xbox 360/Gaming PC, but I'd have to wonder who would actually want to play it on the PSP if they had the option to play it on a television screen or PC monitor. I guess maybe people who have lives and occasionally leave their house, which disqualifies me completely.
News of Electronic Arts' God of War-esque Dante’s Inferno first broke last year because a bidding war for the film rights to the unannounced game broke out before the title had even been officially unveiled. Film companies were so excited about the IP that they fought for the right to spend money developing it. Universal eventually emerged victorious and now they’ve hired a scribe to pen the cinematic adaptation of the forthcoming game.
Variety reported on Tuesday that Dan Harris will be handling the writing duties on the project, which finds a character fighting his way through the depths of Hell. A quick trip over to IMDB will show you that Harris wrote X2 and Superman Returns and that he's directing I, Lucifer. Whether or not that bodes well for Dante's Inferno is a matter of personal opinion…
Awhile back I posted some stories about a Hollywood bidding war that broke out for the movie rights to an unannounced videogame from Electronic Arts based on Dante’s The Divine Comedy. Well, at the SpikeTV Videogame Awards show the other night, EA finally confirmed that the game is indeed coming (it’ll be titled Dante’s Inferno) and they unveiled a teaser promo for the game as well.
There’s not much gameplay on display in the trailer (or really any for that matter…) but it’s still nice to see the game officially confirmed. No release date has been set yet, but it appears that the game is tentatively scheduled for release in 2009.
God of War II is a fine game, and definitely one of the most polished, playable titles available for the PS2. However, it suffers from the same significant (and possibly unavoidable) problem as its predecessor—an unlikable hero.
When God of War was released on the aging PS2 back in 2005, it was immediately hailed as one of the best action games of all time, going on to win numerous accolades and game-of-the-year awards. But the videogaming landscape has changed significantly in the past two years. The big three (Nintendo, Sony, and Microsoft) have released their "next-generation" consoles, and player expectations have risen accordingly. So how could God of War II, designed on the now-ancient PS2 hardware, possibly live up to the expectations of its fans?
Game Description: God of War II continues that thrilling and bloody tale of Kratos, the mortal warrior who challenged the war god Ares for his throne. He succeeded, but his journey does not end there. In God Of War II he rules over war, far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.
Dan says that Crackdown isn't an unmitigated disaster—I disagree. For a game that received crazy amounts of hype prior to release and was even granted the coveted honor of being host to the Halo 3 beta, it's an embarrassing, incomplete, and hopelessly botched attempt by a developer that either has no idea what they're doing, or lacked the time, talent, and/or resources to bring their concept to fruition.
In my review of Mercenaries, I wondered if it wasn't time to drop the plots entirely from open-concept action games. Let the player run around with a gun, going nuts. I'll be the first to admit that it was a terrible idea. In my defense, though, it was meant as an ironic comment about the poor quality of videogame stories, not an honest call for their removal. Realtime Worlds seems to have run with the concept, though, and the result, while entertaining for a little while, is for the most part an awkward, incomplete mess.
Game Description:Crackdown pushes the action-driving hybrid genre into the next generation with the first ever truly 3D playground. Gamers will enforce justice by any means necessary in Pacific City, a crime-ridden urban center built to encourage the exploration of the full width, depth and height of the city. Coupled with highly innovative co-op gameplay—a genre first—and an interactive world where nearly anything can be used as a weapon, gamers will be able to create a volatile cocktail of judicial oppression as they clean up the streets.
Comic fans will geek out at numerous points (none of which will be spoiled here), but even newcomers to this alternate reality will find things to love thanks to a richly crafted story courtesy of a group of former X-Men writers. Because of this, the game genuinely feels like an X-Men story instead of just generic videogame plot #32654 with X-Men characters in the mix.
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