Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
At long last, we've reached the end. The final boss is actually pretty tough, so I go ahead and use the Rolling Shield on him. After that we've got a very somber ending and then the credits, complete with me struggling in vain to fill several minutes worth of dead air.
I'll be back sometime in the near future with Mega Man X2 and so on, but I'll be taking a small Mega Man break first. Until then, enjoy this last video. It's been fun!
The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.
The next video will be the final stage and ending. Enjoy!
The second Sigma stage isn't nearly as difficult as the first, and is actually fairly boring. We've got two more Maverick rematches and a bizarre boss with Rangda Bangda, but other than that there's very little of note. I do go quiet for long stretches of this video as a result, so I apologize for that. Enjoy!
Activision hosted a preview at a local hotel near PAX Prime 2011, and my wife and I got a sneak peek at their lineup. On display were Goldeneye 007: Reloaded, Spider-Man: Edge of Time, Skylanders: Spyro’s Adventure, X-Men: Destiny (holy cow, that’s a lot of colons…) and Prototype 2. There's not really much to report about most of those titles, or at least, they didn't catch and hold my attention for more than a minute or two. However, Prototype 2 was the one I was most interested in, and thankfully, it looked great.
Publishers should take a page from LucasArts. The best way to sell your preposterous video game might be to put away the expensive pyrotechnic effects, shaky-cam footage and orchestral score and just go for laughs.
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