Here's the wrap-up of our fantastic talk with David Jaffe, creative lead on the Twisted Metal series and one of my favorite all-time games, God of War.
Inside, we finish up our talk on the new Twisted Metal, we hear about Mr. Jaffe's future plans, and we hear how he feels about other games and designers aping his style. If you're a fan of David's, you don't want to miss this one!
In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.
Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!
We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.
Surely we can't find anything negative to say about Rayman Origins, right? Errrrr.... Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
At long last, we've reached the end. The final boss is actually pretty tough, so I go ahead and use the Rolling Shield on him. After that we've got a very somber ending and then the credits, complete with me struggling in vain to fill several minutes worth of dead air.
I'll be back sometime in the near future with Mega Man X2 and so on, but I'll be taking a small Mega Man break first. Until then, enjoy this last video. It's been fun!
The third Sigma Stage is essentially a big boss rush. I have to face the five remaining Mavericks plus the stage boss, D-Rex. While it isn't that bad if you use the Maverick weapons, this stage can be hell if you're doing a buster only run, especially since you have to deal with both Sting Chameleon and Armored Armadillo again.
The next video will be the final stage and ending. Enjoy!
The second Sigma stage isn't nearly as difficult as the first, and is actually fairly boring. We've got two more Maverick rematches and a bizarre boss with Rangda Bangda, but other than that there's very little of note. I do go quiet for long stretches of this video as a result, so I apologize for that. Enjoy!
Activision hosted a preview at a local hotel near PAX Prime 2011, and my wife and I got a sneak peek at their lineup. On display were Goldeneye 007: Reloaded, Spider-Man: Edge of Time, Skylanders: Spyro’s Adventure, X-Men: Destiny (holy cow, that’s a lot of colons…) and Prototype 2. There's not really much to report about most of those titles, or at least, they didn't catch and hold my attention for more than a minute or two. However, Prototype 2 was the one I was most interested in, and thankfully, it looked great.
Comments are subject to approval/deletion based on the following criteria:
1) Treat all users with respect.
2) Post with an open-mind.
3) Do not insult and/or harass users.
4) Do not incite flame wars.
5) Do not troll and/or feed the trolls.
6) No excessive whining and/or complaining.