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GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 91: Most Overhyped/Underappreciated Games

It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.

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Hakuoki: Warriors of the Shinsengumi Review

No Love on This Battlefield

Hakuoki: Warriors of the Shinsengumi Screenshot

HIGH More screen time for the Hakuoki hunks.

LOW The gameplay.

WTF The best thing I can say about the game is that it has nice character designs.

GameCritics.com Podcast Episode 90: The Raiding of (non-existent) Tombs

It's a Tomb Raider extravaganza! We dish on the latest incarnation of Lara Croft, female protagonists in general, and the state of the "Cinematic Action" genre, a term which I claim full credit for coining. With Richard Naik, Brad Gallaway, Ashley King, Sara Rich, and (later on) Tim "Skype Connection Dropped" Spaeth.

Also, check out this article by our good friend Rhea Monique if you have time. Well worth a read.

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Extra Credits: More Than Exposition

Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.

DmC: Devil May Cry—Vergil's Downfall Review

Still a D*ck

DmC: Devil May Cry—Vergil's Downfall Screenshot

HIGH Seeing that Vergil has his own fully-developed skill trees.

LOW Too many of those irritating Wisps.

WTF Why isn't Mission 5 the final mission?

DmC: Devil May Cry—Bloody Palace Review

Dante Must Combat

DmC: Devil May Cry—Bloody Palace Screenshot

HIGH More glorious DmC combat...

LOW ...that takes too long to really get going.

WTF The time required for an entire session is substantial.

Metal Gear Rising: Revengeance Review

The Return of the Ripper

Metal Gear Rising: Revengeance Screenshot

HIGH A spectacular boss battle with a sai-wielding man made out of magnets.

LOW Finding out who the final boss is.

WTF I normally don't like heavy metal music, so why do I like this soundtrack so much?

Bayonetta Second Opinion

A Vapid Beauty

Bayonetta Screenshot

HIGH The dance number after the credits roll.

LOW The "story" is a bloated, empty mess of half-realized nonsense.

WTF Why is Jeanne glowing there?

DmC: Devil May Cry Second Opinion

Better Than the Devil You Knew

DmC: Devil May Cry Screenshot

HIGH The Barbas battle is a true showstopper.

LOW Vergil is… kind of a dick.

WTF The awkward button combos required for Devil/Angel dodges.

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