By Brad Gallaway on March 15, 2013 - 3:53pm.
Fire Emblem: Awakening is easily one of my favorite games of the year so far, from a design perspective. No question. However, after rolling credits I noticed a couple of things which made me raise an eyebrow, and those were already on top of a problem I had with the game even earlier on—essentially, Awakening has quite a bit to say about female characters and LGBT (lesbian, gay, bisexual and transgender) issues, while never overtly saying anything at all.
By Richard Naik on March 11, 2013 - 8:56pm.
In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins.
Download: Right click here and select "Save Target As..."
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on February 19, 2013 - 8:43pm.
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. In every installment we'll be reviewing a handful of mobile games and apps that you might want to check out… and maybe some that you'll want to avoid. This time we cover Ravenmark: Scourge of Estellion, Hungry Giraffe, Blood Roofs, Sushi Mushi, Noble Nutlings and Paper Galaxy.
By Brad Gallaway on February 11, 2013 - 6:29pm.
It's not a backlog title, but I managed to get a copy of Fire Emblem: Awakening for Nintendo 3DS, and I've been putting some time into it… it's not title I was eagerly anticipating, but I needed a portable title and word of mouth from people that I trust was almost universally positive.
By Brad Gallaway on January 24, 2013 - 4:35pm.
The Invisible Knife Cuts Deepest
HIGH Knifing four enemies in the same turn for a come-from-behind win.
LOW The graphics.
WTF Why isn’t there a sequel yet?
By Brad Gallaway on January 13, 2013 - 3:25pm.
Banking Relics like a Boss!
HIGH Finally figuring out all the rules after a few hours of play.
LOW Overlooking a combo bonus and going from a win to a loss in one turn.
WTF The final boss in the Golden Abyss campaign.
By Brad Gallaway on January 3, 2013 - 3:35pm.
Welcome back to a semi-regular feature here at GameCritics.com: TouchTalk. While this series was inspired by one of my old features, the Bargain Basement, I've got an all-new focus for an all-new phase in gaming. Rather than highlighting discounted gems in the used section of a retail shop, I'll be reviewing downloadable mobile games and apps that you might want to check out… and maybe some that you'll want to avoid.
By Brad Gallaway on December 18, 2012 - 5:24pm.
HIGH Taking out the second boss totally according to plan.
LOW The frustrating Collector missions.
WTF Why are there no Robot or Insect campaigns?
By John Vanderhoef on December 18, 2012 - 3:40pm.
As Addicting as Halflings' Leaf–or Pie
HIGH Addicting tower defense gameplay to while away the hours.
LOW Trial and error scenarios and bland high fantasy package.
WTF Does every fantasy character have to sound like Sean Connery?
By Brad Gallaway on December 5, 2012 - 3:27pm.
Don't Lose the Beat
HIGH When everything comes together, it's transcendent.
LOW Struggling to find the beat in Stage 10's godawful boss track.
WTF An experimental game like this should cost less...
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