I thought I had reached the end of the game when the developers surprised me and whipped out another new chunk of content to get through. To be perfectly frank, I think I was ready for the game to be over. I'm a little concerned now that it might overstay its welcome.
Finished Manhunt (PlayStation 2) today for the first time. It was an interesting experience. Although it certainly lives up to its reputation as being an extremely graphic and gory game, there was a lot more to it than just that… the story and setting (death-row convict is rescued from the chair only to be thrust into a kill-or-be-killed game of hide and seek) were engaging, and the work with tone and mood were excellent. The stark, brutal feel and incredibly bleak outlook of the game’s entire world were very well-realized. There's also quite a bit of meat to chew on for people who like to delve into meta-commentary, but I'll save that for another post.
I would love to have a chance to sit down with Hideo Kojima, one of the industry's most well-known, well-respected auteurs and find out exactly what place Guns of the Patriots holds in his mind. Why? Quite honestly, the game is a shadow of what it could, and should have been.
Game Description: Metal Gear Solid 4: Guns of the Patriots, is a next-gen experience complete with top-of-the-line graphics and surround sound designed for the Sony PlayStation 3. Featuring the most revealing display of Kojima Production's premier title, MSG4 details the world where Snake must under go his final mission. Joined by a familiar cast of characters, Snake must once again return to the battlefield to confront his lifelong rival, Liquid Ocelot, who is manipulating the world's wars from the one world where soldiers will always have a place. But Liquid Ocelot is not the only one who will be able to manipulate the world's wars—Snake can destabilize opposing forces by working behind the scenes, supporting the local militia as they fight PMCs, creating a smokescreen that allows Snake to move freely within the war-zone.
I wish I could talk about Manhunt 2 without addressing the endless debacle over its censorship. The press coverage of the game's AO rating, its near-cancellation, and eventual bowdlerized release has been so overpowering that it drowned out any discussion of the game's actual merits and flaws.
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