Criticism of Deus Ex: Human Revolution tends to be mostly directed towards its boss battles. That's fair, because they don't fit the game very well, but the overwhelming focus on these moments seems to have distracted people from an equally significant problem, namely that the game seems to fall apart in its final level.
Unlike previous entries in the Deus Ex franchise, Human Revolution has a clearly characterized protagonist. Except for his extremely dry sense of humor, J.C. Denton was essentially a blank slate for the player, and Alex Denton had even fewer set characteristics. Adam Jensen, on the other hand, comes into his game with a long, involved backstory and several pre-existing relationships.
It's unfortunate that the console video game industry has come to locking out single-player content to combat used game sales. The case of Batman: Arkham City is closing in on a feared worst-case scenario.
This week: The moderate highs and not-so-moderate lows of Deus Ex: Human Revolution, plus we remember what made the original so special. Also: Gears of War 3, Tim takes five minutes off, and we share our picks for dream HD remakes. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "The Logician" Naik, and Tim Spaeth. Special thanks to RandomRob for composing this week's break music!
The boss battles in Deus Ex: Human Revolution suck. Hard. The people of the Internet appear to agree on this notion. While they aren’t game-breakers, they are clumsy and uninspired bullet sponges whose design runs counter to the nature of the rest of the game.
Finally got my hands on Deus Ex: Human Revolution and currently playing it on 360. As a huge, huge fan of the first Deus Ex, I've been cautiously excited (emphasis on cautiously) at the prospect of getting another entry in the series that wasn't as awful as… Project: Snowblind, and you know what, I think we may just have gotten it.
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