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GameCritics.com Podcast Episode 98: Big Red Potion Reunion

Sinan Kubba, joined by just one GameCritic in the form of Brad Gallway, takes the opportunity to have a Big Red Potion reunion by bringing his former co-host Joe DeLia and Eurogamer's Jeffrey Matulef onto the show. The quartet take a dazzlingly irreverent (and temporally irrelevant) dash through the games they've been playing, covering The Last of Us, Saints Row IV, The Bureau: XCOM Declassified, Ico, Wordament, Asura's Wrath, and The Wolf Among Us.

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Dark Review

The Music of the Night Is Off-key

Dark Screenshot

HIGH Seeing that 90s-style goth club vamps are alive and well.

LOW The embarrassingly awful final boss fight.

WTF I'm sucking his blood from a foot away? Is that a power? No, just bad graphics.

GameCritics.com Podcast Episode 95: Clearing out the Backlog

This week we attempt to scratch the mountain that is the GameCritics.com backlog by getting to some of those titles that we've always wanted to play, but never made the time for. Now, we have made the time, at least for three of the games. The crew dishes on I Am Alive, Sleeping Dogs, and Heavenly Sword, and more, plus a What We've Been Playing roundtable. Featuring Sinan Kubba, Chi Kong Lui, Brad Gallaway, and Richard Naik.

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GameCritics.com Podcast Episode 93: E3 Extravaganza!

A belated but always beloved E3 shindig for the GameCritics.com podcast team takes in the meandering of Microsoft, the smackdowns of Sony, and the no-shows of Nintendo in a thorough examination of the platform holders' performance at this year's conference. Strap yourselves in for a marathon effort from Sinan Kubba, Chi Kong Lui, Richard Naik, Mike Bracken, and Brad "The Bone" Gallaway.

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The Last of Us Review

At the Ragged Edge

The Last of Us Screenshot

HIGH Finally getting my hands on a weapon that can behead zombies. And then doing that.

LOW Spending twenty minutes trapped in an almost game-breaking bug.

WTF The whole ending. All of it.

GameCritics.com Podcast Episode 91: Most Overhyped/Underappreciated Games

It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Hitman HD Trilogy Review

The Path of Blood

Hitman HD Trilogy Screenshot

HIGH HD Traditions of the Trade.

LOW Trying to sneak up on someone in Silent Assassin.

WTF Aaaaaah! G-g-g-g-ghost!

Dark Preview #2

Dark Screenshot

Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.

Extra Credits: More Than Exposition

Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.

Dishonored Third Opinion

Metal Gear Squalid

Dishonored Screenshot

HIGH The final mission in high chaos adds much-needed narrative tension.

LOW The penultimate mission seems to drag on forever.

WTF The "shocking twist" can be seen coming from orbit by a blind man with his eyes closed… Not that having his eyes closed actually matters, what with him being blind and all.

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