By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Darren Forman on February 28, 2013 - 5:19pm.
Metal Gear Squalid
HIGH The final mission in high chaos adds much-needed narrative tension.
LOW The penultimate mission seems to drag on forever.
WTF The "shocking twist" can be seen coming from orbit by a blind man with his eyes closed… Not that having his eyes closed actually matters, what with him being blind and all.
By Sparky Clarkson on February 10, 2013 - 3:31pm.
The Easy Way Out
HIGH Taking out an entire encampment of privateers at close range without being detected.
LOW The final mission in the "Buck" sideplot is just gross.
WTF Can I please face one major boss I don't kill in an apparent hallucination?
By Daniel Weissenberger on February 10, 2013 - 3:27pm.
HIGH Leaping off a zipline and driving a machete into one pirate, then slashing his friend's throat before he realizes what's happening.
LOW Being asked to make one of the stupidest endgame choices in history.
WTF Okay, that's a lot of Komodo Dragons all in one place.
By Guest Critic on January 24, 2013 - 4:51pm.
If Agent 47 and Sam Fisher had a Lovechild, Absolution Would be its Name
HIGH Absolution has the most realistic living world I've experienced in a game.
LOW The checkpoint system is totally broken.
WTF Who casts badass Vivica A. Fox just to give her a tiny bit of dialogue?
By Mike Bracken on January 7, 2013 - 6:57am.
The Most Murderous Janitor in History
HIGH Sneaking around as a scarecrow while killing nuns is so surreal it's sort of fun.
LOW Having a guard 100 yards away see right through my disguise.
WTF Who left all these empty dumpsters around for me to hide in? Why does no one ever look inside them?
By Sparky Clarkson on December 5, 2012 - 5:09pm.
Everything is True. Nothing is Permitted.
HIGH Swimming around a pier, climbing a ship, and using a rope dart to hang a target from a yardarm.
LOW As I walk past two men on a bench, I get notified that I have my first pursuer. The whisper noise starts just as one of them gets up and stabs me for 700 points.
WTF Approaching a fort, I found I could no longer hide in shrubs even though I wasn't observed. When I reached the captain, I found only an indicator hanging in the air, without a body to stab beneath it.
By Brad Gallaway on December 4, 2012 - 6:32am.
HIGH A handful of missions have the genuine "Hitman" feel.
LOW The ill-conceived "Shaving Lenny" level.
WTF What numerically-impaired person numbered these chapters?
By Brad Gallaway on November 28, 2012 - 6:16am.
GameFly sent me Playstation All-Stars Battle Royale the other day, and while I haven't had a whole lotta time to get into it, I did play a few multiplayer sessions with my youngest son. The time we spent on it basically amounts to me standing still while he beats on me with a variety of different characters, but he enjoys it and that's good enough for us.
By Brandon Bales on November 18, 2012 - 6:10pm.
Vampires are traditionally lithe, powerful, and disquieting entities. I recently had the opportunity to play a new action game featuring said creatures, and sadly, it only managed to convince me that it was the last of those things.
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