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SSX – Consumer Guide

According to ESRB, this game contains: Comic Mischief, Mild Animated Violence, Mild Language

SSX – Review

What makes a person strap a piece of fiberglass to his feet and careen down a mountainside? Probably the same thing that keeps me seated safely in front of my television playing a game based on that sport. Snowboarding is not for the timid. At its very core, its a sport for the daredevil—anyone willing to go to the edge to show-off his skill or test his mettle. For the rest of us, SSX is the next best thing to being there. It takes a sport already bursting with attitude and bravado and cranks it up a few notches. The result is a game that provides a fun, wild ride and actually does its job in justifying the purchase of Sony's high-priced PlayStation 2.

SSX – Second Opinion

First off, let me say that SSX isn't exactly the killer-app that everyone makes it out to be. Like Dale, my experience with SSX also saw its highs and lows (and I'm not just talking about the slopes, either). At first, I too was blown away by the visuals, but I didn't initially see what was so great about the gameplay.

SSX

Game Description: Combines high-speed snowboard racing with insane big air tricks on what is best described as an exaggerated snow-covered motocross track., Plow through the starting gate and perform amazing tricks en route to victory in EA's phenomenal new extreme snowboarding game, SSX. This high-speed arcade racer revolutionizes snowboarding games by taking today's sport onto tomorrow's tracks, creating the ultimate evolution of an action sports event. A total of eight unique characters are included, each differing in style, attitude, and skills. A wealth of executable maneuvers is also available, including aerial tricks, 360-degree spins, and back flips.

Great Games – Tecmo Super Bowl

Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look.

Triple Play 2001 – Consumer Guide

Triple Play 2001 – Review

Like most of this year's baseball releases, Triple Play 2001 seems to be stuck in mediocrity. It could be argued that this is a case of the PlayStation's limits finally being met, but I think it is far more likely that developers have simply given up on doing anything even remotely interesting on the five-year old console in favor of its new big brother, the PlayStation 2.

Triple Play 2001 – Second Opinion

This title could have been released two years ago, and I still would have proclaimed the graphics and animation to be hideously shoddy. If this is the best they can do with 32-bit, 3D graphics, I'd gladly see the return of sprite-based 16-bit graphics for baseball games that I can recall as being much more attractive.

Triple Play 2001

Game Description: Get ready to take on the greatest baseball heroes of all time in Triple Play 2001 from EA Sports. Babe Ruth, Willie Mays, and Ted Williams are among the classic players you can control in this realistic baseball game. Play solo against Triple Play 2001's enhanced artificial intelligence (AI) or go head-to-head against your buddies. For added realism, experience the game from either the behind-the-fielder view or the outfielder's perspective. The improved AI offers more strategic hitting and player and pitcher substitutions. The umpire even argues and gives high fives. Great plays are rewarded with unlocked extras and cheats, including special players and power-ups. Triple Play 2001 features an exclusive 500 Home Run Club license.

All-Star Baseball 2001 – Review

Unlike so many other baseball games before it, All-Star Baseball 2001 simply takes the time to put elements of the game that so many other games choose to ignore. This means that pitchers actually throw wild pitches that get away from the catcher or fielders misplay balls by overthrowing the receiver or booting the ball. Base runners get picked off for leading too far or caught stealing on a pitch out. Batters develop hot and cold streaks.

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