By Mike Doolittle on July 22, 2003 - 11:00pm.
The sequel not only fails to live up to the original in nearly every respect, but exposes the shortcomings of the over-hyped "Geo-Mod" technology.
Game Description: You might not look like Tom Cruise, but that shouldn't keep you from pretending. Based on the Steven Spielberg film of the same name, Minority Report puts you in the role of the PreCrime officer falsely accused of murder. Now you're on the run from the very department that you've helped to develop, and you'll stop at nothing to prove your innocence. Using various weapons and gadgets from the movie, you'll scurry from locale to locale, collecting information and taking care of your enemies by any means necessary.
By Daniel Weissenberger on July 16, 2003 - 11:00pm.
Once upon a time, there was a little boy. This little boy loved only two things in the whole wide world. He loved videogames and he loved violent movies. The thing he loved most in the movies was when someone would get shot, or kicked, or thrown, and then they would smash through a window and fall a very, very long way down to their deaths. In the middle of endless Canadian nights, that little boy would stare up at the ceiling of his small room and wonder: Why can't I do that in a videogame?
By Guest Critic on July 9, 2003 - 11:00pm.
I can recall back to my childhood watching the Star Wars Trilogy
. I have rather fond memories of the movies and even dreams that have never been able to manifest themselves in any other media other than my imagination. It's rather disappointing when I think about it, especially considering the multitude of opportunities LucasArts has had to capture the experiences of the movies. Don't get me wrong, they have produced gems like Star Wars: X-Wing
and The Super Star Wars
games, but on the same note, they're also credited with flops such as Star Wars: Episode 1 Racer
and Star Wars: Jedi Starfighter
. In fact, it seems all of their recent attempts have been lackluster at best.
By Guest Critic on July 9, 2003 - 11:00pm.
According to ESRB
, this game contains: Violence
By Guest Critic on July 8, 2003 - 11:00pm.
In the last few years I have become more and more impressed with the steps taken forward by designers to enhance the experiences provided by military simulations. Everything from accurate weapon representation to the "one shot one kill" motif, have brought these games to a much higher level. And as Mike suggests, Tom Clancy's titles are the cream of the crop in this regard. They capture an urgency and essence that other's cannot seem to duplicate and for me is an exciting, enticing, and challenging experience.
Game Description: In the tradition of the multi-award-winning Star Wars: Jedi Knight, Star Wars: Jedi Knight II, Jedi Outcast features rebel agent Kyle Katarn in exhilarating first-person action. Players assume the role of Kyle as they employ a unique mix of weapons, Force powers, and the lightsaber in both single- and multiplayer modes. Jedi Outcast features expanded and enhanced use of the lightsaber, with new attack and defense moves. Tap into the powers of the Force, including jump, push, and Jedi mind tricks. Employ combat or stealth, depending on the situation. When a fight is necessary, be at the ready with an arsenal of weapons: stun baton, Bryar blast pistol, and blaster rifle to name but a few. Explore breathtaking Star Wars locales such as Cloud City, the Jedi Academy on Yavin 4, Nar Shaddaa, the smugglers' moon--plus some never-before-seen locations. Multiplayer options include capture the flag, free for all, team FFA, duel, weapons only, and Jedi master.
By Daniel Weissenberger on July 2, 2003 - 11:00pm.
It seems that as long as there are videogames, there will be military-themed videogames. The most obvious explanation for the genre's continuing popularity is that gamers seem to love action, and the most obvious place to look for action is during a war. But which war? The Great War and the Korean War are fairly inaccessible, as evidenced by the fact that no one in the general public seems to know exactly why they happened, or who 'we' (by which, of course, I mean the American public for whom most of these games are made) were fighting.
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