By Sparky Clarkson on April 1, 2012 - 3:16pm.
We should have known the conclusion would be trouble. Ending a game like Mass Effect 3 poses a special set of problems, because a central attraction of Western RPGs is that their systems respond to player choice. Mass Effect and its like are the classic case of games that generate stories through collaboration between designer and player. Drawing things to a close, however, requires the hand of the developer to show, often in ways that seem unattractive.
By Sparky Clarkson on March 27, 2012 - 3:37pm.
Among core gamers, Electronic Arts and BioWare's decision to deliver an additional squadmate as day one DLC for Mass Effect 3 continues to rile people who haven't yet finished the game and gotten angry about the ending. Fast-flying accusations and defenses about whether the content was stripped out of the game mostly miss the point.
By Brad Gallaway on March 27, 2012 - 2:54pm.
Although Raccoon City is getting hammered all over the Internet, I have to say that I did enjoy certain parts of it. The idea of playing as an Umbrella strike team member is pretty cool to me, and shifting the dynamic of power from being a solo hero to being part of a full assault squad struck me as quite interesting and full of promise. Unfortunately, the title's problems far outweigh the good bits.
By Eric Bowman on March 25, 2012 - 9:33am.
Everything is Chrome in the Future
HIGH The entire last hour is packed with plot twists, explosions, and boss fights.
LOW Shooting a robot off of a squadmate without hitting her. It took me more tries than I'd care to admit.
WTF The game feels borderline anti-Japanese, which is strange considering it's a Japanese game.
By Peter Skerritt on March 25, 2012 - 8:08am.
It seems that the controversy surrounding Mass Effect 3 has been cranked to 11. An FTC complaint against BioWare is the latest individual action, and it's served to fan the flames of what's become a binary topic. People seem to either enjoy and/or accept the game's ending for what it is (Let's call these people Group A) or they are upset for a variety of reasons (or Group B). I have no horse in this race myself, as trying to play either of the first two Mass Effect games was met with rapid failure and disinterest that shortly followed, so it's interesting to observe this controversy from a distance.
By Brad Gallaway on March 23, 2012 - 1:01pm.
The Ultimate Epilogue
HIGH The final battles leading up to the game's end.
LOW Getting unexpectedly locked out of some missions.
WTF Why couldn't I import my old Shepard's appearance?
By Brad Gallaway on March 18, 2012 - 7:23pm.
Last night on Twitter, I made a comment about shopping in the app store and apparently it wasn't nearly as clear as I thought it was. I had several replies chastising me afterwards, and I wanted to clarify what I meant to say. If you still want to chastise me after that then that's totally cool, but it seemed pretty obvious that I was not able to make my point in 140 characters.
By Brandon Bales on March 10, 2012 - 10:53am.
Birth is Repetition
HIGH Nothing better than wearing your mother's clothes while fighting monsters with laser tears alongside your floating stillborn brother.
LOW Completely misjudging an enemy's projectile can really stick it to you.
WTF "Wow. Is that thing that's currently squirting blood at me what I think it is?"
By Brad Gallaway on March 10, 2012 - 10:03am.
It's been nothing but Mass Effect 3 since the last update, and boy, am I exhausted... I rarely take on RPGs of any sort due to the time commitment, and getting in enough hours to review one in a speedy manner has been "challenging" to say the least. Glad I did, though... It's been great.
By Sparky Clarkson on March 6, 2012 - 12:58pm.
Although I don't know whether there has been any TV presence, Electronic Arts has mounted a decent push behind the game, with some mobile tie-ins that are mediated to the main game's fiction by the Galactic Readiness mechanic. This is also integrated with the game's packed-in co-op third-person shooter. Tying that kind of functionality to a role-playing game (RPG) suggests that EA wants to expand the audience, and perhaps turn BioWare's world-building into a company-wide asset tied to multiple games.
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