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Gamecritics.com Podcast Special Team Fortress 2 Extravaganza

A few weeks ago I had a bunch of wine and thought to myself: "Self, what would it be like to get the podcast crew together to play TF2's Mann Vs Machine?" Sadly I couldn't get the whole crew on board, but I did manage to get 4 people who had barely played the game before, plus me being terrible at medic and great at healing spies. Unfortunately we weren't able to finish the round due to technical difficulties and the fact that it was getting so late, but fun was had by all (I think) and let it be known that I actually got Tim Spaeth interested in Team Fortress. Yay me. Enjoy the good times with myself, Chi "Heavy" Kong Lui, Tim "Welcome to the Jungle" Spaeth, Kristen "Self-destruct" Taylor, and Jeremy "Technical Difficulties" LaMont.

Screenames:
Dr. Penguin - Richard Naik
gamecritics - Chi Kong Lui
ColonelT - Tim Spaeth
Gelles - Kristen Taylor
Jeremy - Jeremy LaMont

Sleeping Dogs Second Opinion

Solid but Brings Nothing New to the Table

Sleeping Dogs Screenshot

HIGH Wei Shen's impeccably rendered muscular torso.

LOW Karaoke.

WTF Lucy Liu and Emma Stone's characters have only minutes of screen time.

Richard's Guide to Team Fortress 2, Part 6: The Engineer

Team Fortress 2 (Engineer) Screenshot

Montgomery Scott. Kaylee Frye. Lucca. All are capable of fashioning a soup can, a book of matches, and some rocks into a warp drive. From this line of quirky mechanical geniuses comes the Engineer, Team Fortress 2's resident miracle worker.

Hitman Sniper Challenge, XBLI Indie Uprising & Monster Hunter Wii U

Hitman: Absolution Screenshot

After playing Hitman: Absolution at PAX Prime, I felt a lot more confident about it and decided to put $5 down at Gamestop in order to play the Sniper Challenge demo level.

Gamecritics.com Podcast Episode 79: PAX and The Walking Dead Episode Three

In this episode, Brad is freshly back from PAX Prime and gives us the low-down on what he saw there. We then go into a huge, spoiler-ridden discussion of The Walking Dead Episode Three. Don't worry, we tell you before we start talking about it. Stop being paranoid. With Chi Kong "Mr. C" Lui, Brad "Richie" Gallaway, Mike "Potsie" Bracken, Richard "The Fonz" Naik and Dylan "Arnold" Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Sleeping Dogs Review

Woken Up

Sleeping Dogs Screenshot

HIGH Dominating the street races with my Velocita.

LOW Flipping a mission-critical van when I was two feet away from the destination.

WTF Why did Activision cancel this game again?

The lampshade

Rogue Warrior Screenshot

When I wrote a post about the Camp aesthetic in games a few years back, I suggested that one of the greatest areas of camp potential in games lay in violence. A commenter suggested I take a look at Rogue Warrior, a universally-panned game inexplicably starring Mickey Rourke as real-life SEAL team commander Richard "Demo Dick" Marcinko. The game did not disappoint: Rogue Warrior is a great example, perhaps the best example, of a game that in its violent excess becomes unintentionally comic.

Gamecritics.com Podcast Episode 78: Games, Glorious Games!

Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Mass Effect 3: Leviathan Review

It's Deep

Mass Effect 3: Leviathan Screenshot

HIGH It's a well-rounded and substantial add-on.

LOW It's tough to revisit the game after the controversial ending.

WTF It really takes Shepard too long to figure this out.

The Preacher Loop

Half-Life 2: Episode One Screenshot

In a recent commentary on Valve's Half-Life 2 Episodes, Marsh Davies criticizes much of Episode One for its "failure to make your navigation comprehensible, either spatially or narratively." He goes on to praise Episode Two for remembering to provide the player with an overview of its regions, so that the spaces allow the player to see the places he has been, or is going to. As I was reminded in my own recent replay of the original Half-Life and its companion games, this is not a recent improvement by Valve, but a return to form.

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