As many people know, Chrono Cross is the long awaited sequel to Chrono Trigger, a game released roughly five years ago for the Super NES that involved some memorable and original gameplay based around time travel. Chrono Trigger was famous for allowing the player a remarkable amount of variation in how he/she chose to play the game.
Game Description: While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes. Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.
Game Description: Create the world of Fa’Diel in Legend of Mana. Choose a character, starting weapon, and starting area. Once in the starting area, you will have to complete a quest to earn artifacts, which can be used to create new areas on the map that have unique quests as well. With over 60 different artifacts and quests to discover, there is plenty to do in Legend of Mana.
The watercolor illustration quality of the graphics is simply amazing. In fact, it's so good that it made me think that if more games of this visual quality were continually produced on the PlayStation, the system could be a viable platform for years to come.
I am still shocked that Square would toss aside the excellent multiplayer feature I had come to expect from the Seiken Densetsu series. But as disappointing as that was, it wasn't what kept Legend Of Mana from shining.
When I first started playing The Legend of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
Game Description:A four-disc RPG epic, The Legend of Dragoon is set in a time of swords, magic, and dragons. Ten thousand years prior, the Dragon War pitted Dragoons—humans with the power to control dragons—against Enslavers, magicians who sought to enslave the humans. Now Dart, a young warrior, is on a quest to find the demon that killed his parents.
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
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