Game Description: An fantasy adventure game of epic proportions, Dragon Warrior VII follows the adventures of the hero, his mischievous friend Prince Kiefer, and the feisty Maribel. The trio learns that the peace and tranquility of their island home is soon to be disrupted. Solving time-traveling puzzles transports them back in time, where they discover lost continents. Once in the past, they must solve the mysteries of the continents in order to save the future. If they accomplish this task, the world will be complete; if they fail, the lost lands and their inhabitants will be forever doomed.
While Role-Playing Games (RPGs) may have gained mainstream acceptance during the 32-bit era of gaming, most serious fans of the genre would agree that the best games invariably came into existence on the Super Nintendo Entertainment System (SNES). For a number of years, the SNES was the RPG fan's system of choice—boasting a line-up of games that are still considered classic in this age of 3-D polygons and life-like graphics. Considering that the Game Boy Advance is essentially a portable version of the SNES, it's probably no surprise to learn it's also developing a reputation as a veritable haven for excellent RPGs. With ports of older SNES titles such as Capcom's Breath Of Fire series and entirely new creations such as Golden Sun, this genre is already well represented on the fledgling handheld.
To add to this already volatile situation, FFX contrasts this aspect of religion with a protagonist who sees no use in any form of belief. By "digging up the dirt" concerning religion and clashing it against modern day mentality, Squaresoft offers one of its most appealing and addictive stories ever in a Final Fantasy game.
Game Description:Final Fantasy X is the first title in this landmark RPG series to be released for the PlayStation2. The main characters are Tidus, a star of blitzball (a hugely popular sport in the Final Fantasy universe), and Yuna, who has learned the art of summoning and controlling aeons, powerful spirits of yore. These two people of different backgrounds must work together as they journey through the world of Spira. This installment of Final Fantasy has a distinctly Asian influence, bringing a fresh feel to the characters, music, settings, and story. Features include voice-overs for the first time in the series (utilizing the Facial Motion System), high-polygon, motion-captured player characters designed by Tetsuya Nomura, and a camera that automatically adjusts its perspective to correspond with the movements of the characters—a feature now possible because the game is largely polygonal.
There are few more frightening and iconic figures than the riot control police officer. Dressed entirely in black with faces obscured, carrying clubs and grenade launchers, viciously beating people as they lie helpless on the ground. Their worldwide uniformity makes it seem as if there's a single organization out there passionately dedicated to clubbing the world's protestors. This makes Urban Chaos: Riot Response an unbelievably hard sell, as it portrays those very stormtroopers as the game's heroes entirely non-ironically.
As a gamer, do you ever notice that some development studios tend to turn out the same substandard kind of product without ever stepping back to evaluate their handiwork before churning out a sequel? Im not talking about the debugging process or other technical things like that, but rather, game design and philosophy in general.
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