By Dale Weir on July 5, 1999 - 3:51am.
According to ESRB
, this game contains: Animated Violence, Mild Language
By Dale Weir on July 5, 1999 - 3:47am.
When it came to role-playing games (RPGs), there was Square, there was Enix, and then there was everyone else. Nowadays, however, Konami, Capcom, and Sony are entering the fray with competent RPGs that seem to improve with each consecutive release. Square apparently had taken notice and decided to blow them all away with Final Fantasy VII. Enix, on the other hand, is still sitting on its hands. I figured Star Ocean was supposed to hold us over until the latest Dragon Quest epic was completed, but after playing Star Ocean, I have to say they'd better come up with a new plan.
Game Description: The gods are out to destroy the universe. When their meteor collides with the planet Expel, the paths of two heroes will cross and the fate of the universe will lie in their hands. You take the role of either Rena or Claude. While both characters are on the same quest, there are times when they will take separate paths. Naturally, both characters develop different skills throughout the game and along the way their actions determine which other characters in the game can be recruited. You can also spend skill points to learn new abilities that will improve your chances of success. Ultimately, both Rena and Claude will be able to create new items with their skills and some raw material. When you encounter enemies, all of the battles take place in real-time in beautifully rendered environments. It’s up to you to try and save the universe from the gods in Star Ocean: The Second Story.
By Chi Kong Lui on July 4, 1999 - 11:00pm.
I think Dale was more insulted by this title than I was, though I was particularly appalled at the horrendous art direction. Like some kind of outsourced nightmare, everything from the cut sequence, to the pre-rendered backgrounds, to the character sprites, don't just look as if different teams did them, they look as if different companies did them! There isn't any visual cohesion to ground all the other elements in the game.
By Chi Kong Lui on June 23, 1999 - 11:00pm.
Rather than wiping out endless hordes of monsters for fortune, glory, and (of course) experience points, Pokémon encourages captivity over annihilation. So much so, that collecting, trading, and training the stubborn little pocket monsters make up the heart of the game.
Game Description: In Pokémon Blue/Red, your mission is to collect all 150 Pokémon. To collect all 150, you'll need to train each captured Pokémon. Once they evolve, each Pokémon gains power, which can be used to defeat and capture other Pokémon. Along the way, several skilled trainers will challenge you to Pokémon duels. To win the game, you must defeat them all. Keep in mind that some Pokémon are rare and won't be found in your game. To get all 150, trade Pokémon with your friends using the Game Boy Link Cable, which allows the transfer of Pokémon between Game Paks.
By Chi Kong Lui on February 11, 1999 - 12:00am.
One of the most eagerly anticipated games of 1997, Final Fantasy VII (FF7), did not disappoint fans when it finally was released. With plenty of hype already surrounding the game, Sony further promoted it with commercial spots that resembled movie trailers, begging to elevate the integrity of videogames up to a status equal with more mainstream media like film and television.
By Dale Weir on February 11, 1999 - 12:00am.
Make no mistake about it, Final Fantasy VII is a graphical showcase, first and foremost, and an RPG second. No matter what Square says about trying to add movie-like elements to their games to aid in storytelling, they are obviously in love with their SGI machines and are determined to put them to use at any cost. Graphics took such a precedence over gameplay that playing through any part of the game was akin to being lead by a leash; I was allowed some freedom, but if I really strayed, I was snapped back to path by the designers' invisible, yet heavy hand.
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