Game Description: Mag Launcher and his crew are back for more role-playing adventures on the Dreamcast with Evolution 2. Delving deeper into the story and characters than did its predecessor, Evolution 2 starts by showing how Mag's dungeon-exploring exploits have gained him a little notoriety, leading Dr. Whitehead to invite him on a new expedition. This sequel adds a new character to the cast, Yurka, but there's reason to suspect his motivations. You'll fight battles both day and night, collect treasure, and solve puzzles that bring you further into the game's story. Evolution 2 features 3D characters, a third-person perspective, Visual Memory Unit support, and a turn-based battle engine that's easy to learn.
By Chi Kong Lui on March 9, 2001 - 12:00am.
From Bens review of Evolution 2, I can tell he didnt play the first part. I know because the sentiments he expressed about the sequel are very similar to my critique of the original. Those exposed to the series for the first time—whether it be part one or two—are bound to have a positive reaction.
By Ben Hopper on March 9, 2001 - 12:00am.
The sequel to Dreamcast's very first RPG, Evolution: World Of Sacred Device, Evolution 2: Far Off Promise doesn't tell a particularly enthralling story, nor does it provide much of a break from the familiar RPG fighting. What it does do is take a more logical and fun approach to a genre that has changed very little over the years.
By Chi Kong Lui on March 2, 2001 - 12:00am.
R-P-G. In the world of video games, not only do these three letters stand for role-playing game, but its mere mention also evokes more loyalty, passion and debate than perhaps any other genre. Though I write that last sentence as if it were common knowledge, I ponder what made RPGs so endearing to me and millions of gamers around the world to begin with.
Game Description: Back in 1989, Dragon Warrior was one of the first titles to introduce the concept of role-playing games to the world of video game consoles, which was then almost exclusively populated by arcade spin-offs and action games. Now, more than 10 years after its initial release,Dragon Warrior and its first sequel have been spiffed up with enhanced graphics and are now united together on one cartridge for the Game Boy Color.
By Chi Kong Lui on March 2, 2001 - 12:00am.
According to ESRB
, this game contains: Mild Animated Violence
By Dale Weir on March 2, 2001 - 12:00am.
The release of Dragon Warrior I & II serves many purposes aside from making more money for Enix. Obviously, it is a wonderful trip down memory lane for older gamers, but it also serves as a history lesson of sorts for newbies and a stark reminder that things haven't really changed that much in the last couple of decades. As a newcomer to the game, I was surprised at how non-linear the game really is.
By Brad Gallaway on February 28, 2001 - 12:00am.
When discussing the advancement and progression of video games, it's not very often that an original idea comes along and jumpstarts the industry while being well-rounded enough to be praised on multiple levels. When a game is going to focus on improving or innovating the mechanics of how it's played, it often leaves behind the polish and fully-fleshed feel most gamers crave.
Game Description: You’d better not be afraid of heights if you plan on playing Skies of Arcadia. In this epic RPG, you play an air pirate who must defend the lands of Arcadia, a floating world that is under attack by an evil group of warlords. Along with your crew, the Blue Rogues, you must sail between the lands of Arcadia and fight the good fight. As your character develops new fighting skills, learns new magic, and acquires more powerful weapons, you’ll be a force to be reckoned with as you explore and defend the lands of Arcadia.
By Dale Weir on February 28, 2001 - 12:00am.
I knew that I'd like Skies Of Arcadia right from the start. It showed signs early on that it would be a wonderfully light-hearted adventure story. In a genre loaded with dark, melodramatic RPGs, having a game with such a fun spirit is refreshing. I must admit that the flying ship premise took a while to really grab me. I kept looking at these flying ships and wondering how a civilization could even exist hovering in the air—for crying out loud, fish fly through the air!—but as the game went on I suppressed my doubt and enjoyed the game for what it is.
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