By Mike Bracken on May 24, 2012 - 9:39am.
Is Xenoblade the Greatest JRPG of This Generation?
HIGH Taking down a rare monster ten levels higher than your party with Melia in the lead.
LOW Traipsing through seemingly endless sidequests to build affinity.
WTF The ending is weirdly reminiscent of Kubrick's 2001: A Space Odyssey.
By Tera Kirk on May 24, 2012 - 8:43am.
So Much to Not Like, and Yet...
HIGH "Crap. I thought NIS America's plan was to keep that fourth wall up."
LOW Forgetting the skill commands for a new character so she can't do anything during a battle.
WTF Licking "nubile maidens" who are, like, seven years old? Robot-dude, I think this game's M rating is mostly your fault.
By Brad Gallaway on May 22, 2012 - 10:33pm.
Dragon's Dogma was a game I was very curious about since seeing an early demo last year, but there were a lot of questions in my mind about what the final product would be like. After speaking with others who were also looking forward to it, I see that I wasn't alone in wanting more information. Now that I've logged some time with it, I thought it might be helpful to clear up a few things for those of you who are considering picking it up.
By Kristin Renee Taylor on May 19, 2012 - 5:16pm.
It was the power of adorkableness that convinced me to buy Kingdoms of Amalur. Seriously. I tried the demo and was resoundingly apathetic towards it, but when Day9 streamed it with Felicia Day at his house, and with the ridiculous hilarity that resulted by their combined dorkiness, I was dazzled by the geekiness and shelled out a full sixty bones for the PC version.
By Brad Gallaway on May 16, 2012 - 11:35pm.
Looking forward to a Gamecritics review of Minecraft: Xbox 360 Edition? I'm sorry to disappoint you, but we won't be covering it anytime soon due to the game shipping in an unplayable state.
By Peter Skerritt on May 16, 2012 - 9:42pm.
Although I don't play PC games at all, many people that I follow on Twitter and around the Internet do… and with the release of Diablo III, there were a lot of upset people because of errors and server maintenance that seriously limited the amount of available playing time on launch day.
By Peter Skerritt on May 10, 2012 - 9:51am.
The announcement of the BioShock Infinite delay to late February of 2013 doesn't surprise me in the slightest. The original October 2012 release date seemed a bit risky, given the already-impressive lineup of software that is slated to ship near the same time. Assassin's Creed III, Halo 4, Call of Duty: Black Ops II, Wii U hardware, and other games would likely have eaten into potential sales for BioShock Infinite. Would these other software releases have led to disappointing sales for Infinite?
By Mike Bracken on May 10, 2012 - 7:50am.
Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.
By Dale Weir on May 6, 2012 - 4:25pm.
The guys at Extra Credits take a quick look at an idea that has been on the minds of game developers and publishers for years now. It's dubbed "transgaming" and it lets fans of different genres all play and exist within the same game world. There is a lot of potential there, so have a listen.
By Brad Gallaway on May 5, 2012 - 11:28am.
Over the last few days, there's been a lot of heat directed at Bobby Hunter, the reviewer who covered Witcher 2 for Gamer Limit. In any event, the reason I bring this up is not because I agree with the criticisms, but to express a little surprise at how many people in the review sphere seemed eager to take Mr. Hunter to task for any number of reasons.
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