By Richard Naik on July 4, 2012 - 6:35pm.
Tonight (or today, depending on when you choose to listen) we join Richard, Kristin, and guests Aaron and Anna for a very special Avatar-themed podcast. No, not the stupid M. Night Shyamalan adaptation or James Cameron film, we're talking about the real meat of Avatar: The Last Airbender and The Legend of Korra. We talk about our favorite episodes and characters, followed by rampant gushing about everything related to bending, sky bisons, and more. Plus, we engage in rampant speculation as to the identity of Amon, all of which turns out to be spectacularly wrong. Enjoy! Download: Right click here and select "Save Target As..."Subscribe: iTunes
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Guest Critic on July 2, 2012 - 7:18pm.
Second Skin is a 2008 documentary by Juan Carlos Piñeiro Escoriaza about MMO players' "second skin"—their avatars and virtual life. While looking at those into titles like World of Warcraft, EverQuest, Second Life, and others, MMO players' lives seem like an easy target for humor, Second Skin manages to avoid that.
By Brad Gallaway on June 28, 2012 - 10:45pm.
So, the Mass Effect 3 "extended cut" DLC amending the old endings came out. It's a free add-on and I'm pretty sure it provides an auto-save right near the end of the game for those who may not have a file at the appropriate point—I was positive that I didn't, but when I booted the game up, there it was. It could be my imagination, but I'm guessing the developers included this save as part of the DLC to avoid further outcry.
By Brad Gallaway on June 24, 2012 - 12:02pm.
I don't often think about the ESRB rating system (apart from the fact that I generally support it) but my oldest son asked me a question today about the difference between ratings, and I had to pause a moment before answering.
By Mike Bracken on June 15, 2012 - 1:46pm.
A Witcher's Work is Never Done
HIGH The moment when the combat clicks and Geralt slices through five or more attackers with ease.
LOW Twenty minutes of pure exposition before the game's final moments. Very clunky.
WTF Being tossed into the story with no clue who any of these people are if you didn't play the first game.
By Brad Gallaway on June 6, 2012 - 11:10am.
HIGH The final battle with the Dragon.
LOW Walk back to Bluemoon Tower? I just $&*#!@ came from there!
WTF Who keeps leaving explosive barrels all over the kingdom?
By Guest Critic on June 6, 2012 - 9:09am.
Another Visitor! Stay a While. Stay... Forever
HIGH Solving an obscure puzzle in an imaginative way and being rewarded with sweet, sweet loot.
LOW The final section is more irritating than challenging.
WTF Casting advanced spells in battle requires a bizarrely intricate mouse pointer dance, and your so-called "mage" doesn't remember any of them at the start.
By Sparky Clarkson on June 3, 2012 - 4:59pm.
The almost universally laudatory critical reaction to Xenoblade Chronicles has heaped ambitious praise on the project. Not content to appreciate Xenoblade's design on its own merits, many critics have asserted that it points the way towards "saving" the JRPG. There are good reasons to be dubious of this assertion. For the moment, though, I want to focus on something Xenoblade gets right, and the best way to do it is by focusing on something it gets very wrong: Valak Mountain.
By Brad Gallaway on June 3, 2012 - 4:29pm.
Haven't had much free time in front of the consoles lately, but what little time I have had has been going into Dragon's Dogma.
By Sparky Clarkson on June 3, 2012 - 4:12pm.
HIGH The playable credits sequence.
LOW Losing track of my character over and over.
WTF Giant chicken boss!
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