By Guest Critic on June 6, 2012 - 9:09am.
Another Visitor! Stay a While. Stay... Forever
HIGH Solving an obscure puzzle in an imaginative way and being rewarded with sweet, sweet loot.
LOW The final section is more irritating than challenging.
WTF Casting advanced spells in battle requires a bizarrely intricate mouse pointer dance, and your so-called "mage" doesn't remember any of them at the start.
By Sparky Clarkson on June 3, 2012 - 4:59pm.
The almost universally laudatory critical reaction to Xenoblade Chronicles has heaped ambitious praise on the project. Not content to appreciate Xenoblade's design on its own merits, many critics have asserted that it points the way towards "saving" the JRPG. There are good reasons to be dubious of this assertion. For the moment, though, I want to focus on something Xenoblade gets right, and the best way to do it is by focusing on something it gets very wrong: Valak Mountain.
By Brad Gallaway on June 3, 2012 - 4:29pm.
Haven't had much free time in front of the consoles lately, but what little time I have had has been going into Dragon's Dogma.
By Sparky Clarkson on June 3, 2012 - 4:12pm.
HIGH The playable credits sequence.
LOW Losing track of my character over and over.
WTF Giant chicken boss!
By Sparky Clarkson on May 26, 2012 - 9:20am.
Early on, Mass Effect establishes that the Citadel Council forced humanity to establish colonies in dangerous parts of the galaxy, then refused to offer aid when those colonies were inevitably attacked. The existing power structure is only interested in humanity's ability to serve as a buffer against its enemies, not in helping us thrive. Despite all this, humans get a comparatively sweet deal.
By Mike Bracken on May 24, 2012 - 9:39am.
Is Xenoblade the Greatest JRPG of This Generation?
HIGH Taking down a rare monster ten levels higher than your party with Melia in the lead.
LOW Traipsing through seemingly endless sidequests to build affinity.
WTF The ending is weirdly reminiscent of Kubrick's 2001: A Space Odyssey.
By Tera Kirk on May 24, 2012 - 8:43am.
So Much to Not Like, and Yet...
HIGH "Crap. I thought NIS America's plan was to keep that fourth wall up."
LOW Forgetting the skill commands for a new character so she can't do anything during a battle.
WTF Licking "nubile maidens" who are, like, seven years old? Robot-dude, I think this game's M rating is mostly your fault.
By Brad Gallaway on May 22, 2012 - 10:33pm.
Dragon's Dogma was a game I was very curious about since seeing an early demo last year, but there were a lot of questions in my mind about what the final product would be like. After speaking with others who were also looking forward to it, I see that I wasn't alone in wanting more information. Now that I've logged some time with it, I thought it might be helpful to clear up a few things for those of you who are considering picking it up.
By Kristin Renee Taylor on May 19, 2012 - 5:16pm.
It was the power of adorkableness that convinced me to buy Kingdoms of Amalur. Seriously. I tried the demo and was resoundingly apathetic towards it, but when Day9 streamed it with Felicia Day at his house, and with the ridiculous hilarity that resulted by their combined dorkiness, I was dazzled by the geekiness and shelled out a full sixty bones for the PC version.
By Brad Gallaway on May 16, 2012 - 11:35pm.
Looking forward to a Gamecritics review of Minecraft: Xbox 360 Edition? I'm sorry to disappoint you, but we won't be covering it anytime soon due to the game shipping in an unplayable state.
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