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Puzzle

Mario vs. Donkey Kong – Review

As in DK '94, a set of oh-so-simple moves and rules combine with such coherency and common sense that the emphasis is placed almost entirely on the quality, variety and ingenuity of the first-rate level design.

Mario vs. Donkey Kong

Game Description: When Mario decides to open a toy factory, his old enemy Donkey Kong shows up on the scene to sabotage the business. The old grudge has started up again—help Mario pursue Donkey Kong and retrieve the stolen toys, while avoiding the dangers of a factory!

Dark Fall: The Journal – Review

Chiding a game for being a perfect embodiment of its genre is dangerous, and runs the risk of missing the point altogether. But I can't help feeling that the genre lacks one crucial feature that forever cripples it: there is no risk of failure.

Dark Fall: The Journal

Game Description: Returning from work you listen to a frightened and cryptic voice message from your brother, a talented architect redeveloping the old Dowerton station in Dorset, England. Boarding a train to meet him, you travel to Dowerton alone, wondering what adventure you may be embarking on... When you arrive, the train is empty and the station is deserted. You begin to explore--the train tunnels, the station, the adjoining hotel, and the grounds--and discover that although no one is there, you are not alone. Finding artifacts, ancient documents, and a valuable journal, you realize that the area holds a history of disappearances and hauntings dating back centuries.

Dark Fall: The Journal – Consumer Guide

According to ESRB, this game contains: Mild Violence.

Puyo Pop – Review

You can't tell by the cutesy cartoon characters, colorful blobs with big eyes and little squeaking Japanese girls, but the basis behind Sega's Puyo Pop came from Russia.

ZooCube – Second Opinion

I have two basic rules about puzzle games. They have to: a) be intuitive enough that I can learn the basics without ever having to crack open the manual or try the tutorial; and b) be compelling (read: "addictive") enough that I find myself unable to stop playing even when it's 1 a.m. and I have to be at work tomorrow.

Puyo Pop – Second Opinion

I first fell in love with Puyo Pop when it was known as Kirby's Avalanche way back on the SNES, and it's been a favorite ever since. (This game has been around for years and years under one title or another, though it's more well-known in Japan.) One reason behind my affection for the little colored blobs is that I see Puyo Pop as a flawless example of the correct way to design puzzlers.

Post Mortem – Review

The reason I'm mentioning all this is to point out that Microids' Post Mortem strikes me as being somewhat similar to Frankenstein and much like the monster, despite a noteworthy effort, fails to be seen as a good game.

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