Was the ending to Portal not very satisfying? Did it leave more questions than it answered? Need to see more of Chell? If you answered yes to these questioned, then maybe you will enjoy this short film by Eeisen Feuer and starring Nicole Leigh as Chell.
Who are we kidding? Even if you answered no to these questions, this is such a well-made short film that anyone, Portal fan or not, should give a look-see.
While I still have it fresh in my mind I want to put down my thoughts about the single-player campaign in Portal 2. I haven't played any of the co-op, primarily because of the mysterious, ongoing problem with the PSN. However, I completed the solo campaign, and while I agree with many of the criticisms Michael Barnes made in his review at No High Scores, I greatly enjoyed Portal 2. I don't think it's a 10/10 masterpiece, but it is a very good game.
We're back! Again! Join us for captivating spoiler-free discussions of Portal 2 and Dead Space 2. Plus: the merits of silent protagonists, PSN madness, Chi buys a 3DS, Mike subscribes to Final Fantasy XIV, Tim loses it over Dante's Inferno, and so much more. We were just so happy to hear each other's voices, we couldn't stop gabbing. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Chance" Spaeth.
The most difficult part of reviewing a game is reviewing the difficulty. A few games—Super Meat Boy, I Wanna be the Guy—can uncontroversially be called hard, but the essential question is actually whether they are too hard. Since that level of difficulty depends not only on the individual player's skills and experience, but also on his values, it can be difficult to state what goes over the line. It is even harder to accurately say whether a game is too easy, primarily because most reviewers are skilled and experienced gamers, many of them drawn to the hobby during its early days when challenge was practically all a game could offer in terms of fun.
I polished off Portal 2's single-player mode earlier. The campaign started losing its luster for me somewhere in the neighborhood of Chapter 6 or 7, and after that point I found that I needed to break up my play sessions into no more than three or four puzzles at a time to avoid burnout/boredom. Consequently, it took me a lot longer than I had originally anticipated, but it's done now.
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