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Open World

Prototype Review

Feels Like it's Still in Development...

Prototype Screenshot

HIGH The main character is one of the most powerful gaming has ever seen.

LOW Getting mega-spammed and juggled to death by enemy attacks.

WTF did anyone bother to quality-check the story before the game shipped?

inFamous Review

It Will be inFamous... for Beating Prototype to Shelves

inFamous Screenshot

HIGH Knocking waves of enemies for a loop with giant shock blasts.

LOW The story and characters are the weakest the studio's ever turned out.

WTF Some of the goofy, unnatural climbing animations.

Grand Theft Auto IV Second Opinion

Grand Theft Auto IV (GTA4) Screenshot

Liberty City is so dense with culture, from its varied architecture to its faux-internet websites and range of satirical television and radio programs, that it is easy to forget the boundaries the game has set and easier to get lost within it. The improvements on graphics, sound and design were always going to be a given though it is significant that the game controls are now adequate enough to foster a sense of empowerment in every shootout or cop chase.

Grand Theft Auto IV Review

Grand Theft Auto IV (GTA4) Screenshot

Some of GTA4's problems can be attributed to the developers' desire to hold features over from previous incarnations, and the rest seem to be caused by the understandable lack of focus that results from attempting to create a truly epic game world. All of these problems are outweighed by what the game gets right, both in the superlative story it tells and the unprecedented freedom the multiplayer mode offers.

Crackdown Second Opinion

Crackdown  Screenshot

Dan says that Crackdown isn't an unmitigated disaster—I disagree. For a game that received crazy amounts of hype prior to release and was even granted the coveted honor of being host to the Halo 3 beta, it's an embarrassing, incomplete, and hopelessly botched attempt by a developer that either has no idea what they're doing, or lacked the time, talent, and/or resources to bring their concept to fruition.

Crackdown Review

Crackdown Screenshot

In my review of Mercenaries, I wondered if it wasn't time to drop the plots entirely from open-concept action games. Let the player run around with a gun, going nuts. I'll be the first to admit that it was a terrible idea. In my defense, though, it was meant as an ironic comment about the poor quality of videogame stories, not an honest call for their removal. Realtime Worlds seems to have run with the concept, though, and the result, while entertaining for a little while, is for the most part an awkward, incomplete mess.

Crackdown

Game Description: Crackdown pushes the action-driving hybrid genre into the next generation with the first ever truly 3D playground. Gamers will enforce justice by any means necessary in Pacific City, a crime-ridden urban center built to encourage the exploration of the full width, depth and height of the city. Coupled with highly innovative co-op gameplay—a genre first—and an interactive world where nearly anything can be used as a weapon, gamers will be able to create a volatile cocktail of judicial oppression as they clean up the streets.

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