So, Skyrim. Everybody's heard of it, everybody's playing it, and it's getting stellar reviews. Clearly this game is the jam for a whole lot of people right now, and that's pretty cool. Seriously, no hate coming from me towards those of you who dig it, at all. For me, though... I have to say I'm just not feeling it.
This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.
Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.
I am so super-excited to launch this show, as it's been a real labor of love.
Not everybody's thankful for Skyrim this week, but most of us are. We explore this latest epic entry in The Elder Scrolls quintology. Plus, what the heck is Ubisoft doing with Assassin's Creed? (Beats us.) And is it ever OK to ignore multiplayer modes when reviewing games? We think so, and we'll tell you why. Many thanks to our very special guest, the brilliant Rhea Monique! With Chi Kong Lui, Mike Bracken, Richard "Bob Dylan" Naik, Tim Spaeth, and Tim Spaeth again as the mysterious and enigmatic J. Bradford Gallaway IV.
The inescapable reality is that Bethesda makes precisely the sorts of games I love, and The Elder Scrolls V: Skyrim may be their best, even if buying the game on release day is akin to paying $60 for access to a public beta test.
We celebrate our podcast's third anniversary by ruminating on some historic game franchise anniversaries; which did we vote as most important? Plus, why Dead Island deserves a second look, and The Horror Geek addresses "6 out of 5" as only he can. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "No Batman For You" Spaeth.
With my Hunter character, I put about forty hours in and had just gotten to Sen's Fortress before I decided that I wasn't happy with how my character was progressing. It wasn't terrible and it certainly wasn't awful to the point that I was unable to progress, but I just wasn't feeling great about the way I had built my character. I had a few regrets.
It's unfortunate that the console video game industry has come to locking out single-player content to combat used game sales. The case of Batman: Arkham City is closing in on a feared worst-case scenario.
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