Open World
By Richard Naik on December 13, 2012 - 1:42pm.
At long last, the in-depth Borderlands/Borderlands 2 discussion that has for too long been stricken from our main show. For a grueling six hours we tear into every possible facet of the Borderlands franchise, from secret relationships of the NPCs to Randy Pitchford's favorite breakfast cereal. Featuring Richard "Sniper" Naik and Tim "Going in Guns Blazing is Always an Appropriate Course of Action" Spaeth. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Sparky Clarkson on December 5, 2012 - 5:09pm.
Everything is True. Nothing is Permitted.
HIGH Swimming around a pier, climbing a ship, and using a rope dart to hang a target from a yardarm.
LOW As I walk past two men on a bench, I get notified that I have my first pursuer. The whisper noise starts just as one of them gets up and stabs me for 700 points.
WTF Approaching a fort, I found I could no longer hide in shrubs even though I wasn't observed. When I reached the captain, I found only an indicator hanging in the air, without a body to stab beneath it.
By John Vanderhoef on November 18, 2012 - 4:28pm.
Home is Where the Hearth is… Right?
HIGH Hiring a steward to handle the busywork.
LOW Needing a steward to handle the busywork.
WTF The steward I hired refusing to stay on the estate!
By Dale Weir on October 29, 2012 - 8:54pm.
Extra Credits has an interesting two-part discussion about the hero's journey, a concept explored by Joseph Campbell's The Hero with a Thousand Faces. Thatgamecompany's Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres. 
By Dylan Collins on October 17, 2012 - 11:57am.
Have you ever bought a system for one game? That's the question we discuss this episode. We also hear about Brad's trip to the Retro Games Expo, and talk about Torchlight 2, Kid Icarus: Uprising, Tokyo Jungle and more. Also, Richard contemplates putting on water skiis. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Shark Man" Naik, and Dylan Collins Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Guest Critic on September 22, 2012 - 8:19am.
Solid but Brings Nothing New to the Table
HIGH Wei Shen's impeccably rendered muscular torso.
LOW Karaoke.
WTF Lucy Liu and Emma Stone's characters have only minutes of screen time.
By Dylan Collins on September 12, 2012 - 7:05am.
In this episode, Brad is freshly back from PAX Prime and gives us the low-down on what he saw there. We then go into a huge, spoiler-ridden discussion of The Walking Dead Episode Three. Don't worry, we tell you before we start talking about it. Stop being paranoid. With Chi Kong "Mr. C" Lui, Brad "Richie" Gallaway, Mike "Potsie" Bracken, Richard "The Fonz" Naik and Dylan "Arnold" Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Eric Bowman on September 7, 2012 - 10:21pm.
Woken Up
HIGH Dominating the street races with my Velocita.
LOW Flipping a mission-critical van when I was two feet away from the destination.
WTF Why did Activision cancel this game again?
By Dylan Collins on September 1, 2012 - 4:52pm.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins. Download: Right click here and select "Save Target As..." Subscribe: iTunes | Zune | RSS Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Brad Gallaway on September 1, 2012 - 12:23pm.

Before PAX Prime opened its doors, there were a few events happening in Seattle. One such event was a preview for an upcoming XBLA/PC game called State of Decay. The developers, Undead Labs, were kind enough to extend an invitation to see the Alpha build, and I was glad to accept.
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