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WarioWare, Inc.: Mega Microgame$ – Review

In WarioWare, Inc.: Mega Microgame$, Wario gets a chance to have a game all to himself. The conceit is that Wario has decided to make money in the videogame industry. Being lazy, he co-opts his friends into creating games for him. It's never made certain whether the player is supposed to be a tester or a consumer of the end result, but the end result is one of the most unique experiences in videogames.

WarioWare, Inc.: Mega Microgame$ – Consumer Guide

According to ESRB, this game contains: Comic Mischief

WarioWare, Inc.: Mega Microgame$

Game Description: Taking the art of video game design to a new level, Nintendo's WarioWare, Inc.: Mega Microgame$ gives gamers a hilarious look at what really goes on behind the scenes. You can't really say that Wario is greedy. He's just, uh, financially motivated. Always on the lookout for his next get-rich-quick scheme, Wario stumbles upon the lucrative video game publishing market. Like any aspiring entrepreneur, Wario buys a PC and starts his own company, called WarioWare, Inc. With the help of his friends, he develops over 200 of the wildest games the world has never seen.

The Legend Of Zelda: A Link To The Past – Review

With his book The Hero With A Thousand Faces, Joseph Campbell created a sort of guide by which just about every myth, legend, or story could be rationalized and even certain patterns among them could be revealed. Almost everything ranging from Homer's The Odyssey to George Lucas' moneymaking machine Star Wars to J.R.R. Tolkien's The Lord Of The Rings would, when broken down, most likely expose common elements that would transcend the cultural barriers separating them.

The Legend Of Zelda: A Link To The Past – Consumer Guide

According to ESRB, this game contains: Blood, Fantasy Violence, Mild Language, Suggestive Themes

Phantasy Star Online Episode I & II – Consumer Guide

According to ESRB, this game contains: Blood, Violence

Phantasy Star Online Episode I & II – Review

In theory, a game like PSO is every gamer's dream—join up with three other players from other parts of the country (or the world, once the Japanese servers get linked up) and go on an adventure to kill enemies, level up, and maybe find ultra rare weapons and items. However, like most utopias, the world of PSO sounds much better in theory than it does in reality. Unlike games with computer-controlled allies, every other character on PSO (aside from the monsters, of course) is controlled by another human being—complete with all the flaws and foibles most people seem to possess in abundance. These character flaws come into play regularly for some reason, leading those of us who are older, kinder, or just simply polite to wonder just what's wrong with people.

Animal Crossing – Second Opinion

In Thom's review above, he touched upon the fact that Animal Crossing is structured to be played for about an hour or two instead of the longer, sometimes marathon sessions that other games inspire. This type of slower, more leisurely game design is a very new way of thinking in our field, but seems to be establishing a firm foothold.

Animal Crossing – Consumer Guide

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