If there were a heaven for cars, then Burnout Paradise would be it. In Paradise City, there are no drivers in the cars and no people on the streets. Traffic laws are nonexistent, and the laws of physics apply only loosely. Not only that, but cars seemingly drop right out of the sky over at the junkyard, as if deposited there by some automotive deity.
Game Description: Make action your middle name, as you control what happens when and where in Burnout Paradise. Welcome to Paradise City. Immerse yourself in the open roads of Paradise City from the downtown streets through the hectic freeways to the sweeping mountain roads; the world is waiting to be explored. Slam, Shunt and Wreck opponents in cross-town race events, where you decide the fastest route to the finish line. Hit the jumps and find shortcuts, smash through barriers and get to the places that other racers can't reach to get that competitive edge. Meet your friends online with the revolutionary EasyDrive system that smashes through the tedium of lobbies and servers and cuts straight to the chase. Burnout Paradise provides the ultimate driving playground for you and your friends to play online on the Xbox 360.
Game Description: Engage the rage with Super Smash Bros. Brawl! The third installment of the incredibly successful Super Smash Bros. series is now on the Wii, The roster islonger than ever, but that just means more butt to kick across over a dozen different, graphic-rich stages with original moves, new modified moves, and a brand-new super attack called Final Smash! Old favorites like Mario, Link, Peach and Kirby are now joined by such exciting newcomers as Wario, Solid Snake and Sonic the Hedgehog. With a variety of new modes, an absolutely epic soundtrack and the ability to play with distant friends through online multiplayer, this is a game you'll have to break your own fingers to put down.
Call of Duty 4: Modern Warfare is an outstanding rollercoaster ride of a first-person shooter that crams so much action into its roughly six-hour playtime that it manages to feel just as grand as games two or three times its length. A prime example of quality over quantity, here is the kind of highly polished, densely packed, cinematic experience that reminds me of why I play videogames.
Game Description: The Orange Box includes all the content of The Black Box for PC, plus the original Half-Life 2 and Half-Life 2: Episode One. Innovative games featured in The Orange Box include Half-Life 2: Episode Two, the second installment in Valve's episodic trilogy advances the award-winning story, leading the player to new locations outside of City 17, as well as the pioneering type of single-player action game Portal, which rewrites the rules for how players approach and manipulate their environment, and Team Fortress 2—an all-new version of the legendary title that spawned team based multiplayer action games with a daring new art style features the most advanced graphics of any Source-based game released to date.
Game Description: Halo 3 is the third game in the Halo Trilogy and the thrilling conclusion to the events begun in Halo: Combat Evolved. Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands—an object whose secrets have yet to be revealed. Earth's forces are battered and beaten. The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind—a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. It's all been building to this—a desperate, final war that leads to a soul-shattering climax of epic proportions. Take control of Master Chief to defeat the Covenant and destroy the Flood to prevent the annihilation of the human race.
Is it fair to judge a game based on its advertising? I believe so. Although the dedicated gamer will tend to seek out information about upcoming titles through any media available to them, it's the advertising campaign that defines the mainstream's pre-purchasing experience with a game. Indeed, it often defines whether there will be a purchasing experience at all.
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