By Richard Naik on December 28, 2009 - 12:46am.
So it comes to this. The engineer, my favorite Team Fortress 2 class, the one in which I saw a need for some additional items before the medic update even came out, the one that I have almost 130 hours of playtime with, will be the last to get an update. I'm not mad. Really....I'm not.
By Matthew Kaplan on December 10, 2009 - 6:02am.
As promised, I'm continuing to record responses from game bloggers and critics as they come in.
By Matthew Kaplan on December 9, 2009 - 10:25am.
I've already posted my take on Call of Duty: Modern Warfare 2's now-(in)famous "No Russian" chapter. I was not content to simply post my own thoughts on the matter, however. Given the uproar and truly interesting commentary that has sprung up around the game sequence, I wanted to survey a few of my fellow bloggers regarding their own opinions and experiences. I received a handful of responses to my request for commentary: Some authors had played the sequence in question, some had not. Some felt quite strongly in the positive, others in the negative. Some responses were longer pieces, others were short remarks or pointed me towards an existing blog post.
By Richard Naik on December 8, 2009 - 1:24am.
I've always felt that Perfect Dark was superior to the original Nintendo 64 GoldenEye 007 in just about every way. However, a recent poll from this site concluded that most of our readers favor the James Bond-inspired shooter over its spiritual successor. I fully acknowledge that GoldenEye was a landmark title in several ways, mainly in breaking the Doom mold of "just kill everything on the map" and beginning the trend of more tactical shooters we see today, such as Half-Life 2. However, Perfect Dark built on those early achievements in such a fashion as to eclipse its ancestor in more ways than one.
By Richard Naik on November 23, 2009 - 8:59am.
This One Time, Me and My Friend Keith...
HIGH: Barreling through all four survivors with the charger.
LOW: Rochelle's extremely bland character.
WTF: Why can't the tank pick people up like the charger does?
By Matthew Kaplan on November 18, 2009 - 2:02pm.
As first-person shooter campaigns go, it's definitely in the 95th percentile of enjoyable shooting galleries. But it's also a campaign that worries me. While playing through the brief solo mode (roughly five hours), I couldn't help but be reminded of the stereotypical Bay film: Things blow up, uber-macho soldiers shout, the player performs wild stunts (like jumping into a helicopter for the umpteenth time), and loud orchestral music plays. It doesn't seem to matter that the plot is poorly paced, makes very little sense, and no characters are developed. If I'm a typical M-rated gamer, all I'm supposed to care about is that I shot people and stuff blew up real purty.
By Gene Park on November 11, 2009 - 10:06am.
In my review of Call of Duty: Modern Warfare 2, I disagree with my peers that the game is not a compelling example for games as art, rather it's perfect for a sports argument. Take 36-year-old David Dague of Chicago. When interviewed by The Associated Press, he said the game's launch is like the start of football season for a sports fan, and the comparison couldn't be more fitting. But there's another, more obvious landmark the game reaches in the form of its controversial level, "No Russian."
By Gene Park on November 10, 2009 - 12:43pm.
Above and Beyond the Call of at least One Duty
HIGH Covering a human player with AC-130 armory.
LOW A hole-ridden plot that ends in obvious sequel bait.
WTF Tactical nuke?!
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