The world of Portal seems to be as compelling a place for movie makers to lose themselves in as it is for gamers. This is the second Portal short film I've seen this year that could only be described as a jaw-dropping accomplishment. The other seems a bit more light-hearted, but both capture Portal superbly. This particular short film is even more extraordinary when you consider how it was made.
The Heavy is Team Fortress 2's most iconic class. He graces the cover of the retail box, he was selected to represent the game in Poker Night at the Inventory, and he was the subject of the very first "Meet the Team" video. So what does the giant man-beast actually do, other than brandish his impossibly large weapon and distinct raa-shun accent?
Last time I checked in, I explained how I quickly went from level 1 to level 10 doing Guildleve quests at Camp Black Brush outside of the starting city of Ul'dah. The grind to double digits was really fast (far faster than it was in Final Fantasy XI before Square Enix made leveling so much quicker in that games). With mobs in the region giving less experience and skill points (experience needed to grow in physical levels, SP needed for leveling your specific job or class), I decided it was time to head to the next Guildleve hub—Camp Dry Bone.
War sucks. I've fortunately never had to deal with it myself, but that appears to be the general consensus. Lots of people get killed/injured, resources are wasted, and infrastructure is destroyed. It's an all-around bad deal for most everyone involved. Over the years there have been several films that have portrayed this perspective successfully, but no games. Why?
In the last entry, I spent a lot of time talking about what signing up for Final Fantasy XIV was like, how you create your character, and how the game compared to Square's previous MMO, Final Fantasy XI. Moving forward, we'll be taking a look at my first few days in the game's world and how everything works.
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