By Richard Naik on July 30, 2011 - 1:56pm.
All the Tactics Without the Zerg Rush
HIGH Wiping out half the enemy team in one turn.
LOW Trying to figure out if I'm in an enemy sniper's line of sight.
WTF Learning the hard way that I cannot fire a rocket launcher through a wall without it exploding.
By Richard Naik on July 27, 2011 - 10:21am.
F3AR... Ftheer? Fthreer? Fatheear?
HIGH: Fighting over bodies to possess in Soul King.
LOW: Being given a mech suit in a game where I am supposed to be frightened.
WTF: In this world, ghosts can be shot, have sex, and become pregnant. M'kay.
By Brandon Bales on June 12, 2011 - 1:08pm.
Me Shoot Now
HIGH Seeing the credits roll came as a nice relief.
LOW Certain game-types can last fifteen agonizing minutes, regardless of the win conditions.
WTF "New Audio Log Unlocked!" AWESOME!!
By Richard Naik on June 5, 2011 - 8:38am.
The Heavy is Team Fortress 2's most iconic class. He graces the cover of the retail box, he was selected to represent the game in Poker Night at the Inventory, and he was the subject of the very first "Meet the Team" video. So what does the giant man-beast actually do, other than brandish his impossibly large weapon and distinct raa-shun accent?
By Mike Bracken on June 4, 2011 - 11:54am.
Last time I checked in, I explained how I quickly went from level 1 to level 10 doing Guildleve quests at Camp Black Brush outside of the starting city of Ul'dah. The grind to double digits was really fast (far faster than it was in Final Fantasy XI before Square Enix made leveling so much quicker in that games). With mobs in the region giving less experience and skill points (experience needed to grow in physical levels, SP needed for leveling your specific job or class), I decided it was time to head to the next Guildleve hub—Camp Dry Bone.
By Richard Naik on May 31, 2011 - 2:06pm.
War sucks. I've fortunately never had to deal with it myself, but that appears to be the general consensus. Lots of people get killed/injured, resources are wasted, and infrastructure is destroyed. It's an all-around bad deal for most everyone involved. Over the years there have been several films that have portrayed this perspective successfully, but no games. Why?
By Brad Gallaway on May 20, 2011 - 10:31am.
The Return of the Orange and Blue
HIGH Wheatley's voiceovers.
LOW The frustration from a particular puzzle at the end of the underground area.
WTF Who knew the turrets had such heavenly singing voices?
By Mike Bracken on May 17, 2011 - 7:12pm.
In the last entry, I spent a lot of time talking about what signing up for Final Fantasy XIV was like, how you create your character, and how the game compared to Square's previous MMO, Final Fantasy XI. Moving forward, we'll be taking a look at my first few days in the game's world and how everything works.
By Richard Naik on May 7, 2011 - 3:58pm.
She has a Medical Degree. In fashion. From France.
HIGH My co-op partner's reaction to me falling onto a springboard and being flung to my death.
LOW If I think of one I'll you'll be the first to know.
WTF Has anyone ever seen Chell and Zoey from Left 4 Dead in the same room at the same time?
By Mike Bracken on May 7, 2011 - 3:43pm.
As someone who spent many thousands of hours (and no, I'll not state the exact number here—it's been repeated enough times on the podcast already) with Final Fantasy XI, few folks were more excited than I when Square Enix surprised everyone at E3 a few years back with a trailer for Final Fantasy XIV. Longtime fans knew SE had been working on a new MMO for some time, but when the trailer debuted with Galkans, Tarus, and Elves, it was extra cool—if only because we were basically getting a high def sequel to FFXI.
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