By Dale Weir on October 3, 2011 - 5:47pm.
I'm now convinced that Larry the Comic Book Enthusiast should totally have been a selectable character in Dead Island. His stamina, hygiene, usefulness and likeability won't ever be very high, but he would surely make up for it with funny quips and witty commentary and girlish screams. Something Techland should consider for the next DLC.
By Brad Gallaway on October 1, 2011 - 3:25pm.
After putting [REDACTED] aside, I moved on to Dead Space 2. It wasn't high on my list of things to play this year, but I've heard several people say that it was a serious contender as their Game of the Year, and several more say that it's going to be on their top ten of 2011. After getting through about a third of it, I can’t imagine why anyone would think so highly of it.
By Dale Weir on September 29, 2011 - 8:25am.
Tsk, tsk. The ends little boys will go to for a brief glimpse of some video game zombie vajayjay.
(Btw, skip forward to 1:55 to get to the good stuff.)
By Daniel Weissenberger on September 22, 2011 - 4:58pm.
HIGH Getting the timing just right and lopping the heads off of two charging Infected simultaneously.
LOW Spending two hours on the same fight because of a badly-designed save system.
WTF Headshots not only don't kill zombies, they barely even do bonus damage.
By Daniel Weissenberger on September 22, 2011 - 10:30am.
I covered this a bit in the review, but it's important to reiterate—leveling up implies things to the player that Dead Island doesn't deliver. Extra health is meaningless, extra damage is meaningless—over the course of the game zombies will always take the exact same number of hits to kill, so all the experience I'm gaining doesn't seem to serve any purpose.
By Brad Gallaway on September 9, 2011 - 5:55pm.
Been putting some time into Dead Island, so I figured I'd throw out some random impressions for those who are curious. To start with, there is no doubt that this game is buggy.
By Brad Gallaway on September 4, 2011 - 4:41pm.
So... Dream Team, eh?
HIGH The Moor Pu Dekcuf.
LOW The "Big Boner" and chase sequences.
WTF Justine looks like a reject from the Metal Gear Solid series.
By Eric Bowman on August 20, 2011 - 3:04pm.
HIGH Killing six demons with a single Hot Boner.
LOW The boring switch puzzles right before the final boss.
WTF If I had to pick one, it'd be the discovery that strawberries are made of ground up tongues. Really, the entire game is a giant WTF.
By Sparky Clarkson on August 12, 2011 - 6:40pm.
I must begin with a disclaimer that I didn't like Shadows of the Damned very much, and I'm not sure if I'll bother finishing it (this coming from a man who didn't even give up on Flower, Sun, and Rain). The gameplay is standard, if unusually finicky, third-person shooting that borrows a stun mechanic from Alan Wake, the art direction is not particularly interesting, and the humor is something I'm about 20 years too old to appreciate.
By Mike Bracken on July 30, 2011 - 2:35pm.
More Boner Jokes than You Can Shake a Dick At
HIGH The interplay between Garcia and Johnson is often quite hilarious. I loved these characters, despite their inherent cheesiness. Oh, and the Evil Dead homage level.
LOW Avoiding a recurring enemy who instantly kills you when she touches you. The game's controls make that far more challenging than it should be at certain points.
WTF Seriously, this whole game is one giant WTF?!? moment.
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