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Dead Space 3 Review

In Space, No One Can Hear Me Yawn

Dead Space 3 Screenshot

HIGH Dismembering Necromorphs still offers some visceral thrills.

LOW Being forced to fight wave after wave of cannon fodder enemies in the game's multiple kill rooms.

WTF Ellie's romantic interests seem to change pretty easily.

Aliens: Colonial Marines Second Opinion

Nuke It from Orbit

Aliens: Colonial Marines Screenshot

HIGH That box art is pretty nifty.

LOW The alien is crouched in front of me, ready to spr- no, wait, it's still crouching... still crouching while I shoot it... Now it's dead, and its buddy has come to crouch in its place.

WTF How did a major title get released in this state?

Dead Space 2 Second Opinion

Hallways… In… Spaaaaaaaaaaace!

Dead Space 2 Screenshot

HIGH The second half of the game.

LOW The first half of the game.

WTF Why is there so much filler here?

Castlevania: Lords of Shadow—Mirror of Fate Review

Who's Your Daddy?

Castlevania: Lords of Shadow—Mirror of Fate Screenshot

HIGH The battle with the Daemon Lord in Chapter 3.

LOW The godawful laser puzzle in Chapter 2.

WTF Who or what was the Lost Soul supposed to represent?

Extra Credits: The Beast Macabre

In this response piece, Extra Credits expands on the subject of horror in games. This time the crew talks about the three types of "monsters" available to developers shedding a little insight into why some fall flat.

GameCritics.com Podcast Episode 87: An Important Announcement and Sell Richard a 3DS

In this episode we bid a fond farewell to one of our own, plus everyone tries to talk Richard into buying a 3DS with completely meaningless results. With Richard Naik, Chi Kong Lui, Brad "Sweet Can" Gallaway, Mike Bracken, and Dylan Collins.

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Extra Credits: Horror Protagonists

The Extra Credits guys give us a quick summary on the importance of the horror game protagonists. After recent comments pertaining to the reception of Resident Evil 6, the creators of Resident Evil really need to watch this video before they even think about returning the Resident Evil to its survival-horror roots. Such an about-face would require a level of expertise (and guts!) that Capcom hasn't demonstrated in over a a decade.

GameCritics.com Podcast Episode 86: Clearing games from our backlog, listener mail

On this episode, we talk about what we are FINALLY going to be clearing from our backlogs this year. We also answer some listener questions that you have always wanted to know, but didn't know you wanted to know. Join us for this informative episode of the GameCritics Podcast! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I finally spelled everyone's name correctly" Collins.

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Deadly Premonition: The Director's Cut Preview / Interview with Hidetaka "Swery" Suehiro

Deadly Premonition's Hidetaka "Swery" Suehiro

Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.

GameCritics.com Podcast Episode 85: Steam Box, Listener Mail

We are reaching into the listener mail bag again! We learn Brad's favorite food, and what game is like Amelie...if Amelie could fly! Also, Special guest Christopher Floyd stops by to talk in his Irish accent. Oh yeah, we also talk about what we've been playing and have a lively discussion about the Steam Box! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "Sexiest Thumbs Alive" Naik, Special Guest Christopher Floyd and Dylan Collins.

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