By Sinan Kubba on May 23, 2013 - 2:05pm.
It's the end of a generation, and the GC crew takes a look back at the era that was. We throw out our Most Overrated and Underappreciated games of the past gen, and somehow we were all still on speaking terms afterwards. Also, some bonus talk on the magic of Pokémon. With Sinan Kubba, Chi Kong Lui, Brad Gallaway, Mike "I Hate You All" Bracken, and Richard Naik.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
By Guest Critic on May 20, 2013 - 6:59pm.
You'll Wish This Was Just a Book
HIGH It's got some of the better writing out there.
LOW Replaying the same, long sequences after each bad ending.
WTF Only girls get extended torture scenes.
By Brad Gallaway on May 3, 2013 - 9:11pm.
Can We Offer This Up for a Better Game?
HIGH Great concept and wonderfully dark tone.
LOW Grinding, grinding, grinding, grinding.
WTF Why are so many weapons painfully laggy and slow?
By Brad Gallaway on April 27, 2013 - 5:05pm.
Several sites including GameCritics.com were invited to a preview event for the upcoming Xbox Live Arcade title State of Decay. The gathering took place at Undead Labs, located in Seattle Washington. I attended, and was able to spend about four hours with a near-final build of the game. In addition, several of the developers were nearby throughout the day to answer questions.
By Brad Gallaway on April 25, 2013 - 12:23am.
HIGH The new character's hand-to-hand fighting style is a hoot.
LOW Watching zombies infinitely spawn, clown-car style out of a tiny wooden shack.
WTF It's got the jankiest menu system ever created. How was this approved?
By Guest Critic on April 17, 2013 - 8:42pm.
Kalypso Media recently invited GameCritics to take a second look at the upcoming vampire-themed stealth game Dark, from Realmforge Studios. It was originally covered by Brandon Bales, but it's been a while and we were interested in seeing how it's progressed.
By Dale Weir on April 17, 2013 - 8:32pm.
Extra Credits talks about the "exposition dump." What is that, you ask? The "exposition dump" is one of the easiest ways with which a developer can tell a story, explain a game world or explain a game world's rules. Even lauded game designers like Hideo Kojima use this method to tell a story—and why not, if Metal Gear Solid's success is any indication, there are few repercussions for overusing it. Thankfully, there are examples of doing the opposite and being rewarded for it. The Half-Life series, Fallout 3 and Journey are examples of doing it right.
By Daniel Weissenberger on April 6, 2013 - 11:21am.
In Space, You Will Definitely Scream
HIGH The first journey into the mind of your foe.
LOW Fumbling with my psi-amp while being peppered with gunfire.
WTF That midwife is just... yikes.
By Mike Bracken on March 31, 2013 - 12:03pm.
In Space, No One Can Hear Me Yawn
HIGH Dismembering Necromorphs still offers some visceral thrills.
LOW Being forced to fight wave after wave of cannon fodder enemies in the game's multiple kill rooms.
WTF Ellie's romantic interests seem to change pretty easily.
By Sparky Clarkson on March 31, 2013 - 11:00am.
Nuke It from Orbit
HIGH That box art is pretty nifty.
LOW The alien is crouched in front of me, ready to spr- no, wait, it's still crouching... still crouching while I shoot it... Now it's dead, and its buddy has come to crouch in its place.
WTF How did a major title get released in this state?
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