Although the camera is ridiculously slow and unresponsive (an intentional choice to alleviate the motion sensitivity Japanese gamers are so prone to?), it's as sickeningly entertaining as it ever was to lay down a giant bear trap, snap it closed on an approaching attacker, shoot him full of electrified spears and then drop a giant flaming boulder on his head, laughing as the whole mess explodes.
Without the aid of a strategy guide, cheat codes, or any other manner of gaming aid, I managed to get all the way through Bullet Witch in just three hours. This puts me in a bit of a bind because, while it's a very fun game to play, Bullet Witch is just inexcusably short. Hell, I rented the game and I didn't feel like I got my money's worth, so how can I possibly recommend that anyone purchase it?
Game Description: Bullet Witch is set on a bleak Earth, in the year 2013. The human race is almost extinct as hideous demons and monsters dominate the planet. It's been decided that only a combination of ancient and modern combat can beat the se creatures. Alicia is a highly-trained soldier who also know ancient magic. The fate of the human race is in her hands, as she ventures into the world of monsters and fights them with her mix of magical arts and military equipment. Manage Alicia's health & magic meters to avoid running out of ammo or power—be strategic & play it safe, or the world dies with her.
Game Description:Dead Rising follows the harrowing tale of Frank West, a freelance photojournalist after the scoop of a lifetime. In a small suburban town that's overrun by zombies, he escapes to the local shopping mall, thinking it will be safe. Now it's a standoff, with zombies unable to get Frank, but him unable to get out and escape. Fortunately, he's got an entire mall at his disposal. Utilize everything you can find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.
So what are the zombies like? Well, first of all they're slow. But what they lack in speed they make up for in number. It is truly a next-gen quality of Dead Rising to render such a large amount of creatures on-screen and an essential part of its gameplay mechanic. Due to the vastness of the mall, such slow enemies would not pose a threat if there weren't literally hundreds of hungry, rotten undead waiting for the player to make the big mistake of maneuvering himself into a too-crowded place.
N-Space's Geist was a game that intrigued me at first glance; it was nothing concrete, just something about it gave the impression of being at the cusp of greatness. I first noticed it at E3 two or three years ago, and added it to my list as one to keep an eye on. I'm not sure if I could put my finger on any one element that struck me as being special, but the ability to haunt a bowl of dog food struck me as the kind of original thinking that could be nurtured to fruition.
There is a school of thought that suggests that if a work of art is able to affect someone, whatever that effect may be, then that art is successful. So it's possible that the mere fact that Condemned: Criminal Origins made me feel like a significantly worse person for playing it is proof of its effectiveness.
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