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Geist – Review

N-Space's Geist was a game that intrigued me at first glance; it was nothing concrete, just something about it gave the impression of being at the cusp of greatness. I first noticed it at E3 two or three years ago, and added it to my list as one to keep an eye on. I'm not sure if I could put my finger on any one element that struck me as being special, but the ability to haunt a bowl of dog food struck me as the kind of original thinking that could be nurtured to fruition.

Condemned: Criminal Origins – Review

There is a school of thought that suggests that if a work of art is able to affect someone, whatever that effect may be, then that art is successful. So it's possible that the mere fact that Condemned: Criminal Origins made me feel like a significantly worse person for playing it is proof of its effectiveness.

Condemned: Criminal Origins – Consumer Guide

According to ESRB, this game contains: Blood and Gore, Intense Violence, Strong Language

Resident Evil Outbreak File #2 – Review

Resident Evil 4 was not really Resident Evil 4 (RE4). Resident Evil Outbreak: File 2 was. Rather than a spin-off like the Gun Survivor titles, Outbreak represented the point where the series split into two separate franchises. Outbreak got the feel of the series, RE4 got to continue the plot. Which one of them really deserved to pick up the mantle and continue the numbering? I feel it's Outbreak.

F.E.A.R.

Game Description: F.E.A.R. (First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person. Be the hero in your own spine-tingling epic of action, tension, and terror… and discover the true meaning of fear. Hyper-stylized combat for breathtaking cinematic quality action Gripping supernatural storyline for spine-tingling intensity of play Multi-player action with multiple gameplay modes and all single player capabilities Advanced graphics and physics for visceral movie-like experience Enemies with special abilities and A.I. so intuitive it’s like battling living, breathing players.

F.E.A.R. – Review

The outline of last year's hit first-person-shooter (FPS) F.E.A.R. (short for First Encounter Assault Recon) reads like a poignant satire on the immature state of big budget videogame development.

F.E.A.R. – Consumer Guide

According to ESRB this game contains: Blood and Gore and Intense Violence.

Land of the Dead: Road to Fiddler's Green – Review

Evil things shamble down narrow hallways, they get shot in the head, the heroes move on to the next shambling thing. That's an accurate description of 90 percent of every zombie film and First Person Shooter (FPS) ever made. So why has there never been a great zombie-killing FPS?

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