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I'm cautiously pessimistic about the new Splatterhouse game

While I never read previews, it's rare that I make it through a week without checking on The Magic Box a few times. As a result, 99 percent of my information about upcoming games from a few isolated screenshots, often blurry scans from Japanese magazines.

Most of the time, I don't draw anything but the broadest conclusions about a game from these pictures, but today I came across shots so bewildering that I found myself compelled to share them with you, the person reading this blog post.

I present Splatterhouse 2009: The Screenshots, and the snarky comments that accompany them.


Oh good, it's a generic monster with grey skin and tubes sticking out of his back. Because that went so famously well in The Suffering, Van Helsing, and Resistance.

GameCritics.com Podcast Episode 9

Do you like to shoot things? We do! This week the crew engages in vigorous debate over two new run-and-gun games: Little Red Riding Hood's Zombie BBQ and Weapon of Choice. Find out if 2D shooters still have a place in a 3D world.

Plus, the premiere of our new segment "What Do You Think?" (complete with swanky echo effect) where YOU tell US what you think of Fallout 3: Operation Anchorage, and that...unique...control scheme in the Resident Evil 5 demo.

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Please send mailbag questions to podcast (at) gamecritics (dot) com.

The Horror Geek presents: Saw videogame rises from the grave


Variety is reporting that the video game version of the Saw films isn’t as dead as we thought it was.

Brash Entertainment had been originally handling Jigsaw’s first foray into the digital universe when the company abruptly closed up shop a few months back. The game appeared all but dead at that point, with the rights winding up in Lionsgate’s hands. Things have now changed though, with Lionsgate teaming up with Konami to resurrect the title. The game is still slated for a fall release (keeping it in line to appear around the same time as the sixth film in the franchise).

I wasn’t particularly interested in a Saw game prior to this point (it seems like its ripe with the potential to suck balls), but Konami stepping in gives me a slightly more positive outlook. Konami has a decent track record with horror games (they’re the guys behind Silent Hill and Castlevania) and maybe they can bring some interesting elements to the project. My area of concern, though, remains the fact that the release date is still this fall–meaning they’re probably taking what Brash had already created and just finishing the project as opposed to building a game from the ground up.

I guess we’ll all find out if the game is worth playing before the end of 2009.

What do you think of Resident Evil 5 demo?

Please post your thoughts and impressions on the Resident Evil 5 demo here and we will discuss your comments in our podcast. Thanks!

Dead Space Second Opinion

In space, no one can hear you snore

Dead Space

HIGH The game's final battle is pure spectacle.

LOW Realizing after four fetchquests that it probably wasn't going to get any deeper.

WTF I'm practically alone on a derelict cruiser and I still need to hoard money?!?

Picking apart the Resident Evil 5 demo

Resident Evil 5

With Resident Evil 4 being one of my favorite games of all time, it probably goes without saying that I've been eagerly anticipating Resident Evil 5 ever since the first teaser images appeared in the summer of 2005. Now that I've had the chance to spend some time with the new RE5 demo, I thought I'd share some of my impressions, both positive and negative.

Dead Space

Game Description: Set in the far future, Earth's appetite for natural resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, reducing them to component elements and raw ore. When communications go dead on-board the USG Ishimura, a famous planetcracker—systems engineer Isaac Clarke—is sent in to fix the problem. Once on-board the vessel, Isaac discovers that the crew has unearthed an ancient and malevolent alien presence far beneath the planet's surface and brought it on-board. Weaponless, alone and terrified, this lone engineer is burdened with much more than simple survival—he must seal the alien horror back into the dark rock.

Dead Space Review

In space, no one can hear you splatter

Dead Space

HIGH Blowing monsters to pieces with futureguns is an incredibly relaxing way to spend an afternoon.

LOW The 'plot twist' is so cheap and laboriously telegraphed that when it's finally revealed it seems borderline insulting.

WTF Not being allowed to change difficulty levels during a New Game+. What's the point of keeping weapon upgrades if I can't use them on a harder playthrough?

The Horror Geek Presents: EA Announces Dead Space Upgrade Packs


According to Kotaku, EA has announced that its popular survival horror game Dead Space is getting some premium upgrade packs. Like all things EA, expect these new "enhancements" to cost you (to the tune of nearly $30 if you wanted them all--which is half the retail price of the entire goddamn game...) and that some of them will be useless "graphical upgrades" as opposed to things that would actually warrant shelling out cold hard cash. In their defense, there are some upgrades that change the game experience--upgrading weapon power, mostly--and no one's holding a gun to your head to force you into shelling out cash for these things. Your copy of Dead Space will still work just fine without them.

The Horror Geek presents: Left 4 Dead intro movie

Generally speaking, I'm not a big fan of game previews or watching pre-release footage online. I guess, as a reviewer, I've always felt it was better to come into a game cold and experience it fresh on my first playthrough. Even when I'd attend E3 in years past, I was hesitant to spend too much time playing pre-release builds of games because I didn't want anything to spoil my experience with the full version.

That being said, I've broken my rule (albeit slightly) with Valve's Left 4 Dead. I don't think I've been this excited for a zombie game since Resident Evil 2—so when the intro movie appeared online on Halloween, I fought the urge to watch it. I made it through the weekend before finally caving. So, here it is—a few days late, but still very cool—the opening cinematic for Left 4 Dead.

Start practicing your headshots—the game hits retailers on November 18th.

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