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The Horror Geek presents: New Dead Space 2 trailer is creepy

I'm so excited for Dead Space 2 that I can hardly contain myself. I really liked the first game, which found space engineer Isaac Clarke fighting some hideous, and bloodthirsty, space aliens aboard a ship they'd overrun. It was a genuinely creepy game with fun gameplay that revolved around dismembering the creatures in gruesome fashion.

Dead Space 2 looks to keep that winning formula intact while adding a few new wrinkles to the mix in the process. The newest trailer for the game debuted on Friday courtesy of my former employers at IGN. The first game made Twinkle Twinkle Little Star terrifying, so it's only natural that the new game up the ante. This clip offers up a spooky rendition of Ring Around the Rosey, juxtaposed with some gory and creepy footage from the game.

Dead Space 2 is due out in January—which feels like a long time from now—but you can at least check out the new clip to tide you over.

Done with Dead Rising 2 and a Castlevania query

Dead Rising 2 Screenshot

After rolling credits for both the main campaign and the Overtime mode that comes after, my thoughts about the game are basically the same—it's a note-for-note reproduction of the original with a much gentler difficulty curve and a create-a-weapon mechanic that doesn't feel like a good fit for the schedule-oriented structure of play.

Dead Rising 2 and Sonic/psych bits

Dead Rising 2: Case Zero Review

After an extended delay, I finally got my hands on a copy of Dead Rising 2. I had a fairly hot-and-cold relationship with the first one, but the recent Case Zero DLC episode got me fired up and I've been pretty eager to see what's going on with Chuck Greene in Fortune City. Unfortunately, it's not really all that much.

GameCritics.com Podcast Episode 42 Transcript

Transcript of GameCritics.com Podcast Episode 42: Deadly Premonition

GameCritics.com Podcast Episode 42: Deadly Premonition

Deadly Premonition: Shovelware or Game of the Year? We're pretty enamored with it, and we spend the entire show telling you why. We discuss its critical response, its connection to Twin Peaks, the mystique of Francis York Morgan, and why it may feature the best storytelling in the history of games. A NOTE ABOUT SPOILERS: The first half of the show is spoiler-free; the second half is spoiler-packed. We tell you when to stop listening if you want to experience the ending yourself (which you absolutely should). Featuring Brad Gallaway, Dan Weissenberger, Richard Naik, and Tim "Call Me Tim" Spaeth.

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The Manner in which Unforgivable Design Mistakes can be Overlooked (Deadly Premonition is the Game of the Year, Part 7)

Deadly Premonition Screenshot

I'm going to go out on a limb here and assume you're familiar with the game Bionic Commando for the Nintendo Entertainment System. Not the excellent remake for modern systems, or the 3D sequel, both developed by GRIN. No, I'm talking about the original version, because it's extremely similar to Deadly Premonition in one key way. Both feature crippling design flaws that result from poor documentation.

Deadly Premonition Second Opinion

Lynchlike

Deadly Premonition Screenshot

HIGH The feeling of truly playing a detective let loose in a small town.

LOW Combat doesn't belong in this game at all.

WTF Moments are too frequent to pick just one... in a good way.

Finished Deadly Premonition

Deadly Premonition Screenshot

I just finished Deadly Premonition about a few hours ago, and I have to say that it was one of the most interesting and satisfying experiences I've had all year.

The Greenvale Tourism Board (Deadly Premonition is the Game of the Year, Part 6)

It's time to take a look at Deadly Premonition's claim of being the first true "open world" horror videogame. A claim that, while technically true, may mislead people about what kind of game they're going to be playing.

Limbo Second Opinion

What you Don't Know Will Kill you... Twice

Limbo Screenshot

HIGH Every moment a spider is on the screen.

LOW A puzzle near the end that relies on a blind jump.

WTF The danger-free puzzles feel like they belong in another game.

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