By Brad Gallaway on January 29, 2016 - 2:43pm.
Free? No, it was $20.
HIGH The voicework and conversations feel natural.
LOW I know you were possessed, but you wanna hear about my birthday cake?
WTF Why does everyone keep saying "this one"? Who says that?
By Darren Forman on January 26, 2016 - 5:52am.
Wait for the leech!
HIGH Line shotgun up with zombie head. Pull trigger. Spectacular.
LOW Inventory management is like playing musical chairs.
WTF 'Did you kill twenty-three people? I'm not going to judge you.'
By Sparky Clarkson on December 26, 2015 - 8:59am.
Actually, DO Go in There
HIGH Getting everyone out alive. Narrow second-place: getting everyone killed.
LOW Having a character die to the not-great combat QTEs.
WTF We can't make these recaps skippable?
By Darren Forman on November 13, 2015 - 10:45am.
HIGH Going for a little stroll on the sea bed during a deep-ocean storm.
LOW The monsters seem like they intrude upon, rather than compliment the core experience.
WTF The weird monster-attracting aura Simon radiates in certain areas.
By Daniel Weissenberger on October 27, 2015 - 1:51am.
Greetings! You may know me as the author of the definitive Dead to Rights article (the longest videogame review ever - proving quality doesn't matter as long as you have quantity), the definitive Heavy Rain article, the definitive LA Noire article, and, of course, the still-unfinished definitive series of articles about Deadly Premonition. Then again, you probably don't know me, so consider that a super-self-aggrandizing hello. Point is, today I'm here to offer another definitive look at a video game - this time, it's PS4 interactive horror movie Until Dawn!
By Daniel Weissenberger on September 17, 2015 - 9:48am.
HIGH Finally getting my hands on a shotgun and killing [REDACTED].
LOW The capriciousness of whether Matt lives or dies.
WTF Evil Clown!
By Daniel Weissenberger on August 12, 2015 - 6:45am.
Beat the clock... with a sledgehammer.
HIGH Playing what amounts to first-person Prince of Persia.
LOW Trying to accurately throw something heavy without the benefit of a predictive arc. This is stuff we need, developers.
WTF "So you've managed to kill all my zombies, have you? Maybe it's time to start killing each other! No, I don't have any idea why you would do that."
By Daniel Weissenberger on May 2, 2015 - 2:16am.
Real World of the Dead
HIGH Watching zombies congregate around a beacon that's leading a missile right to them.
LOW Seeing my truck go flying because the physics engine decided the zombies I was plowing through were made of iron and anchored in concrete.
WTF To unlock a character, I have to make another character gravely ill and then execute them?
By Sinan Kubba on April 22, 2015 - 12:28am.
Sinan Kubba is back in the hotseat alongside Brad Gallaway, Richard Naik, Chi Kong Lui and Mike Suskie. A bumper show this time around, with an even bumpier 40 minutes on Bloodborne. If you get Bloodbored, skip to the 47 minute mark for the rest of the show, where we cover Final Fantasy Type 0 HD, more Amiibo drama, more on Etrian Mystery Dungeon, and a feature segment on the state of multiplayer.
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