By Dale Weir on February 27, 2000 - 4:33pm.
The thing most noteworthy to me about Soul Fighter is that it serves as a reminder of how far the industry has gone. Years ago, no one would have cared if a game was released without a two-player mode because that was the norm then. But nowadays, if an action game doesn't have a two-player mode, a red flag goes up and the game will be judged harshly.
Game Description: The peaceful kingdom of Gomar has been set upon by a terrible curse, turning normal humans into ferocious, mindless beasts. In Soul Fighter, players must choose from one of three unique warriors each with their own fighting styles and weaponry and set out on a mission to collect lost souls and return them to the source of the curse. You’ll battle through five sprawling levels divided into 12 sections, against a horde of 40 different enemy types. These enemies are smart; they will attack strategically in groups, or call for reinforcements if the battle turns against them. And then there's the end of level bosses, which present another challenge entirely!
By Chi Kong Lui on February 27, 2000 - 12:00am.
The lack of a 2-player mode in Soul Fighter didn't annoy me as much as it did Dale. I was actually looking forward to playing an old-school, side-scrolling fighting game since there hasn't really been a good one since Super Double Dragon on the SNES.
By Dale Weir on January 16, 2000 - 11:34am.
According to ESRB
, this game contains: Animated Violence
By Dale Weir on January 16, 2000 - 11:31am.
Its almost heart warming to see Capcom come up with such a wonderful game given their history of releasing quasi-sequels with rehashed and dated gameplay mechanics. A release like Power Stone is so full of personality and innovation that I would hope it isnt overlooked simply for its arcade look and feel. With the next-next-generation hardware, Capcom has found a way to offer a game that is a throwback to the days of 2D arcade brawlers but with new school 3D freedom. Its a clear sign of the times that hardware limitations are becoming less and less restrictive.
By Chi Kong Lui on January 16, 2000 - 12:00am.
If Jackie Chan were a videogame (other than his own upcoming Stuntmaster
), hed be Power Stone
. Much like Chans renowned style of comedic martial arts filmmaking, Power Stone is a two-player competitive fighting game that allows players to freely roam about the stage with the ability to pick up, hurl, swing, or hang from nearly everything in it.
Game Description: Jump into the action with Capcom’s first pick-up-and-throw-anything game. That’s right, in Power Stone, every object in the environment is fully interactive, meaning you can use chairs, tables, and plants along with more traditional weapons to help you whoop your competition. And with the aid of the Power Stones, you can power-up and morph into a stronger and more dangerous alter ego to inflict even more damage on your opponents. Whether it’s in the single-player game or with up to three friends in multiplayer, Power Stone puts a new twist on fighting games.
By Dale Weir on January 9, 2000 - 10:42am.
According to ESRB
, this game contains: Animated Blood & Gore, Animated Violence
By Dale Weir on January 9, 2000 - 10:13am.
Maybe it was the way the Wu-Tang Clan pushed the game onto publishers that got Activisions attention, maybe the passion they had for the game just came through and Activision jumped at the chance. Maybe Activision and Paradox came across some data that showed some sort of connection between rap fans and martial arts. Or maybe Activision just needed a reason (any reason) to use the Thrill Kill engine and found that this game was it. Whatever the reason, Shaolin Style ultimately comes off as a gimmick game.
By Chi Kong Lui on January 9, 2000 - 12:00am.
Shaolin Style surprised me again after spending several minutes practicing with a few of the characters in the training mode. I immediately noticed the amount of depth and complexity that went into the vicious over-the-top attacks. It's clear that the developers put forth a solid effort in conceptualizing a wide variety of attacks for the multitude of characters in the game.
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