By Dale Weir on August 30, 2000 - 4:58pm.
WWF Royal Rumble is the perfect game if you have a dollar to blow and half an hour left on your lunch break. Its entire design is such that it can be picked up quickly and mastered before it is over. It also features some great body crunching action that has been missing in the wrestling games of late. However, such a scarcity of features need to be balanced by a lot more than Royal Rumble has to offer when it comes to the home market.
Game Description: You've seen one on one, tag teams, doubles, and whatnot, but this is crazy! In WWF Royal Rumble, you'll get yourself into a brawl simultaneously involving up to nine wrestlers and one helpless referee (with this kind of fighting, what power are rules anyway?). This free-for-all madness even spills out of the ring into the parking lot, where you'll have to avoid getting hit by passing cars. Developed in tandem with the coin-op version of the same game, WWF Royal Rumble is free of career managing and wrestler creation and concentrates instead on dynamic group mayhem. Go ahead and punch one wrestler and then leave him to put another in a lock; it's entirely up to you. You can even partner with another wrestler and have him execute moves on your behalf—valuable when your face is being pushed into the canvas.
By Chi Kong Lui on August 29, 2000 - 11:00pm.
WWF Royal Rumble is an underachiever, plain and simple. If there were ever a game that I thought would be a guarantee lock for ratings gold, it would have been this one. But like Dale, I was totally shocked at how the developers excluded so many standard home features and still thought they would have a serious market contender.
By Brad Gallaway on August 9, 2000 - 11:00pm.
Capcom. Any gamer worth their salt will be familiar with the efforts of the company who practically defined fighting games with their breakthrough Street Fighter series and made fighters the force in gaming they are today. Capcom is known for their colorful characters and hand-drawn art which is intimately familiar to gamers across the world, and now Capcom strikes out in a bit of a departure from the norm to introduce an all-new, 3D cast of giant robots and pilots in place of the usual assortment of martial artists (Street Fighter), mythical monsters (Darkstalkers) or super heroes (Marvel Vs. Capcom).
By Brad Gallaway on August 9, 2000 - 11:00pm.
According to the ESRB,
this game contains: Animated Violence
By Chi Kong Lui on August 9, 2000 - 11:00pm.
Tech Romancer is in essence Shoji Kawamori's (famed mechanical designer of Macross) interactive tribute to the giant robot genre in anime. As Brad already mentioned, each of the 10 different selectable characters/robots represents different sub themes that have become all too familiar in the Japanese anime culture.
Game Description: Take back the Theed Royal Palace in this fast and furious lightsaber action game. You will have the power of the Force and your trusty Jedi saber to help you ward off legions of battle droids, destroyer droids, assassins, and other creatures from the Star Wars: Episode I worlds. Your connection to the Force grows with each battle, which adds much-needed power boosts, new moves, and enhanced Jedi abilities for your journeys within the various worlds. Choose to fight as Obi-Wan Kenobi, Qui-Gon Jinn, or Jedi Council members Mace Windu, Plo Koon, or Adi Gallia.
By Dale Weir on July 7, 2000 - 7:17pm.
According to ESRB
, this game contains: Animated Violence
By Dale Weir on July 7, 2000 - 7:14pm.
What's worse is that some of their best games were actually created by other companies: like the Star Wars series (developed by Capcom) on the Super Nintendo and Star Wars: Rogue Squadron (developed by Factor 5) for the Nintendo 64. It's likely that the potency of the Star Wars license is why this division continues to exist. Their latest is a side-scrolling fighting game called Star Wars Episode I: Jedi Power Battles and it's close to being a game that LucasArts finally got right.
By Chi Kong Lui on July 6, 2000 - 11:00pm.
Jedi Power Battles was a strangely difficult game to review. Dale and I on some level enjoyed the game, but you must wonder if our patience wouldn't have ran out a lot quicker if we weren't professionally obligated to play it. All the major problems that Dale mentioned in his review are very accurate and very serious.
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