Am I the only person who's not completely bowled over by Street Fighter IV? I had a mad urge to run out and pick up a brand-new copy on the release day, but I held out in an effort to stick to my budget, and wow... I'm glad that I did. I finally got a chance to put some time into it and I've got to say, it left me a little cold.
For some reason, I thought the graphics would be better (and yes, I'm playing on an HD set). It's not just the resolution or whatever, it's that the actual art direction is just weird. The characters look kind of cartoony, kind of not… it's just odd. Besides that, the hit detection seems kind of wonky to me and I've got to be honest in saying that none of the characters really float my boat. Rufus, especially—I mean, how did that guy ever get off the drawing board at Capcom R&D?
As a card-carrying lover of all things zombie, and a huge fan of the old 16-bit game Zombies Ate My Neighbors, I've been keeping tabs on Burn, Zombie Burn! since I first heard about it last year.
The game, from developer Doublesix, features a lead character named Bruce (hurray for more Bruce Campbell references in video games!) who works through multiple stages slaughtering hordes of cartoonish zombies. The title looks to feature parallels between not only Zombies Ate My Neighbors, but also the classic Robotron. The idea is to gather huge masses of zombie together and slaughter them all at once for huge scores and bonus multipliers. I'm so sold on this game that it's not even funny…
Doublesix has (according to Kotaku) planned a big celebration for the game's release—they've lined up competitions (with trophies) for high scores and prizes like "horror themed holidays" (no clue what that might be—but it sounds cool) and shirts, artwork and other prizes. The game will also feature some downloadable extra content such as a strategy guide, music, and an 8-page comic book.
Burn, Zombie Burn! is a PlayStation Network exclusive and will be available for download on March 26th. Expect a review sometime not long after that.
Have you ever found yourself playing something that you weren't really crazy about, but you played it anyway? There are lots of reasons for doing so… maybe you spent the last of your budget on a title that the reviews were far too kind to, or maybe there's nothing really hot or exciting on shelves and you've got nothing better to do. Whatever the case, I imagine that anyone who plays games finds themselves in that same position occasionally. That was the situation this afternoon.
When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
In preparation for this week's podcast (just wrapped up recording a few hours ago) we asked readers on the forums what title they'd like us to talk about, and they selected God Hand, from now-defunct Clover Studios. In all honesty, I never saw that one coming.
I picked up a copy back in '06 when it was brand-spanking new, and I think I logged somewhere around an hour or an hour and a half with it before I tossed it aside. I seriously hated the game at the time, my patience for its cumbersome controls and infuriating camera to be basically nil. It also didn't help that the game has an absolutely terrible first level, and does the bare minimum to introduce players to what it's all about.
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