By Dale Weir on February 19, 2000 - 12:00am.
Crazy Taxi's go-anywhere and go-through-anything policy made for a wild ride the first couple of days; but even that got old after going through the same old locations in the San Francisco-esque city you start in.
Game Description: Crazy Taxi is a mad race against the clock and traffic. As any of four fearless cabbies, players are driven by a single goal: to rack up megabucks in fares and tips before their shifts end. Drivers pick up passengers and take them to their destinations by any means possible. It's a comic cab opera of collisions and decisions, where courtesy takes a back seat to coin. Crazy Taxi offers all the enthralling features that made it a must-play arcade and console game, including four different cabs and drivers, each with his or her own style and attitude, two expansive and interactive courses for extensive gameplay, nine minigames to challenge various driving skills, true driving dynamics, wild, mission-based gameplay infused with humor, and a rockin' soundtrack by Offspring and Bad Religion.
By Dale Weir on November 7, 1999 - 10:06am.
According to ESRB
, this game contains: Animated Violence, Strong Language, Suggestive Themes
By Dale Weir on November 7, 1999 - 10:06am.
, or Kingpin
shocked and mortified parents and congressman alike, a small title entitled Grand Theft Auto
was released upon an unsuspecting public. Right off the bat, it doesn't take a genius to tell what the game is about; you play as bad guys who stole cars to do bad things with them. It quickly won the hearts of more than a few gamers, who reveled in this opportunity to be a common street thug out to do no good. This is not surprising, however, because to most, though they won't openly admit it, it was a dream come true.
By Chi Kong Lui on November 7, 1999 - 12:00am.
I never cared for the original premise of car-jacking and thuggery for the sake of being able to do so, but in the sequel, the idea of operating in a consequential world with gangland loyalties was intriguing to me. Too bad the whole notion goes totally wasted on a game with so many defects that I barely know where to start.
Game Description: The sequel to the ever-popular car jacking game is here. Grand Theft Auto 2 sets you up as a novice criminal trying to make yourself infamous in a crime-filled world. The game has three levels, each inhabited by three different gangs. Pick up a pay phone and accept one of the odd jobs that the gangs offer you. Of course, you have to earn the gangs' respect before you can take the really good jobs. Try to impress them by wiping out their rivals. Once you do, you'll get the good jobs—delivering drugs, picking up bank robbers, and bombing office buildings.
By Dale Weir on August 12, 1999 - 3:35am.
When the original Ridge Racer was released on the then newborn PlayStation, it impressed me as a graphical wonder and was an excellent showcase for the system. However, I was then a Nintendo loyalist so I didn't admit my opinion of the game too loudly. In fact, I avoided the game and the PlayStation like the plague. But fortunately now in 1999, I have outgrown my devout system loyalty and it seems only fitting that I am reviewing R4: Ridge Racer Type 4 (R4) since it may be the last installation of the series on the PlayStation. The next one is expected to migrate to the yet-to-be-named next generation Sony system.
Game Description: It is speed incarnate. Its sexy sheet metal restrains a 3000 CC power plant that hits 0-190 MPH in a snap of a linguini. It is the Bisonrte—just one of the automotive marvels the scorch the streets in Ridge Racer Type 4. With over 300 new cars 45 fantastic models 8 thrilling courses a 2-player split-screen mode there is only one way to drive...fast. R4's asphalt gulping graphics and spectacular racing environments deliver racing speeds that were once deemed impossible.
By Chi Kong Lui on August 11, 1999 - 11:00pm.
Over the years, I became an extremely harsh critic of the series' lack of innovation, and when it came time to review R4, I was not a happy camper. Yet this time around, things were different. It certainly helped that it has been a long hiatus since the last incarnation, but I think it had more to do with my own personal maturity, and new-found understanding of the business world.
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