Game Description: Your name is Bond—James Bond. You've got a stable of specially equipped licensed cars from the Bond universe that have been prepared with weapons and gadgets from MI6's infamous Q branch. 007 Racing for PlayStation delivers to game players a unique Bond experience that features over 15 missions of pursuit, evasion, protection, surveillance, and termination—all inspired by unforgettable moments from Bond films. Missions in 007 Racing take place within a new story line that's inspired by scenes and moments of the more memorable Bond films. Also, players will be assisted by—and pitted against—famous characters from Bond films. The game's multiplayer mode offers intense peer-to-peer combat racing.
By Dale Weir on March 4, 2001 - 12:00am.
Electronic Arts, granted the license from MGM, took notice of Bond's affinity for fast cars, and 007 Racing
was born. Unfortunately for Electronic Arts and its developer, Eutechnyx, every release that followed Rare's brilliant GoldenEye 007
has proven that the license can only carry a game so far. 007 Racing
is a game that barely carries its license and succeeds only in driving it into the ground.
By Ben Hopper on March 4, 2001 - 12:00am.
007 Racing's developer, Eutechnyx, puts the following tag line underneath their logo: "Advanced gaming science." If 007 Racing is any indication of this pretentious moniker, than it's wrong on all counts.
By Mike Doolittle on January 4, 2001 - 10:33am.
According to the ESRB
, this game contains Mild Lyrics
Game Description: The car workshop in Sega GT lets you build your dream car from the ground up. You'll choose between thousands of options and hundreds of styles to make the car that best suits your driving habits and personality. But there are 130 prebuilt classic and current sports cars if you'd rather just jump in and drive. Each car is modeled for precise look, handling, and performance. Once your car is set, take it into competition through five racing seasons on more than 20 courses. Go against the smart-driving computer opponents or take it head-to-head with a friend via the game's split-screen mode. Be sure to plug in your Dreamcast-compatible racing wheel for the ultimate in driving simulation.
By Dale Weir on January 2, 2001 - 12:00am.
The appeal of Sega GT extends beyond any sort of admiration I may have for Gran Turismo, because it is quite the opposite. It would seem that I am one of the two percent of gamers who actually dislike Gran Turismo. I have never been a fan of the silly tests and other hoops that Polyphony Digital forced me to jump through just to gain access to certain cars—especially ones that perform only marginally better than the last one I owned.
By Ben Hopper on January 2, 2001 - 12:00am.
In that case, developer Tose Software did a superb job of recreating the Gran Turismo effect on Dreamcast. Sega GT plays the same, looks the same and sounds the same as its PlayStation counterpart. Of course, Sega GT is able to take advantage of Dreamcast's superior processing power, so the cars and environments look more realistic and less grainy than they would on PlayStation. Aside from that however, it's hard to believe this game wasn't developed by Polyphony Digital.
By Dale Weir on November 12, 2000 - 12:00am.
Yu Suzuki and his development team, AM2, all purported driving fanatics, set out to create one of the most realistic racing experiences ever made while staying true to the idiosyncrasies of the F355 itself. The result is a driving simulation that is as close to the real task of driving the Italian sports car as many of us will ever get.
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